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Auction house: Różnice pomiędzy wersjami
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Wersja z 07:16, 1 lip 2019
Auction houses enable players to list items at specific nodes.[3][4]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[5]
- Auction houses allow items and resources to be listed for sale at a specific node location.[3] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[5]
- Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[5]
- Items listed are also visible in community boards (bulletin boards).[6]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[6]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[7][5]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[7]
- There may be a taxation difference between auction houses versus other player businesses.[5]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[8]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[9]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[9] – Jeffrey Bard
Marketplaces
Marketplaces are constructed service buildings that are available for placement by mayors of any Town (scena 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Village (scena 3) of Economic nodes.[10]
- Marketplaces grant certain trade benefits as well as player stalls that the citizens may participate in.[10]
These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[10] – Steven Sharif
A node's government decides the placement of its marketplace. After that, the community must come together to build it.[10][11]
Bulletin boards
Bulletin boards are available within nodes[12] and player taverns.[13]
- A market UI lists the current items available for sale in the node and in the same economic region.[14][15]
- This includes items for sale in player stalls and auction houses.[6]
- Players can't purchase directly from the market UI. Instead it gives the location of player stalls where the items may be purchased.[16]
- Encourage localized grouping.[13]
- Enable posting of jobs.[12]
- Quest sponsorship.[17]
Player stalls
Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[5], in Marketplaces (the constructible building available for placement by mayors of any Town (scena 4) node or higher), or as business buildings on freehold plots.[20][10]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[10] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[21]
- Player stalls are rentable by node citizens.[22]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[21]
- Player stalls are linked to a player's warehouse.[23]
- Player stalls do not require the attendance of the character or for that character to be online.[22]
- Players are able to input required items for repair and also purchase required materials for that repair.[24]
- Player stalls may still operate during node siege declaration. This is subject to testing.[25]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[26]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[15]
- These give the location of the stall so players can travel there and purchase the items.[15]
- Stall sales are also listed in auction houses.[27]
- This may no longer be accurate.[6]
Economy
The economy in Ashes of Creation is regionalized.[30][31][4]
- Gatherable resources shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[32][33][34][35][4]
- There is no central auction house or warehouse.[3][4]
- Auction houses in up to two economic metropolises (including their vassal nodes) can be linked with the linked economy superpower.[36]
- There will be item decay (material sinks), deconstruction mechanics and other gold sinks to combat inflation.[37][38]
- The developers are considering the use of adaptive price points in merchant shops based on the amount of gold being generated or sunk in the economy.[37]
- There will be player to player trading.[39][40]
- The primary method to generate gold in the economy is through glint, which is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements.[41][42][43][44][45][46]
- Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[47]
Economic nodes
Economic nodes are focused on trade and merchants.[48]
If playing the game of supply and demand is something you enjoy, the Economic Node Type is one you’ll want to find citizenship in. Whether it’s trading goods across land and sea, hoarding the income you make, or purchasing whatever you fancy, Economic Nodes provide a plethora of ways for players in Ashes of Creation to grow their fortune, build their reputation, and attain rare goods or fame. During the Expedition stage of this Node, players will encounter merchants looking for the help of brave adventurers and curious artisans. If you choose to aid them, the once-small Expedition could grow into a sprawling Metropolis with rare items from lands afar![2]
Economic node benefits
Economic nodes that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Auction house listings with all others.[2]
- Up to two economic metropolises may be linked in this manner.[36]
- Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[2]
- Items listed in one linked economic node can be bid on from any other linked economic node.[2]
- Linked economies also connect the economic metropolis and its vassal economic nodes.[2]
Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[2]
The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[2]
Unique node buildings
Each node type has a unique service building associated with it that can be activated at Village (scena 3) of node advancement.[50] The unique building plays a central role in the progress of civilization for a server.[2]
Escrow system
- An escrow system is planned to prevent griefing in the crafting system.[51]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[51]
See also
References
- ↑ Transmisja na żywo, 2020-03-28 (1:04:49).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Know Your Nodes: Economic Node Type.
- ↑ 3.0 3.1 3.2
- ↑ 4.0 4.1 4.2 4.3 Unreal Engine Interview, 2017-05-23.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Transmisja na żywo, 2019-05-30 (1:26:16).
- ↑ 6.0 6.1 6.2 6.3 Transmisja na żywo, 2020-07-31 (1:34:06).
- ↑ 7.0 7.1
- ↑ Transmisja na żywo, 2023-06-30 (1:13:53).
- ↑ 9.0 9.1 Transmisja na żywo, 2021-03-26 (1:15:03).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Wywiad, 2020-07-08 (55:05).
- ↑ 11.0 11.1 Transmisja na żywo, 2017-05-19 (33:57).
- ↑ 12.0 12.1 Transmisja na żywo, 2017-10-31 (28:58).
- ↑ 13.0 13.1 The mighty beard!
- ↑ Transmisja na żywo, 2017-05-12 (53:08).
- ↑ 15.0 15.1 15.2 15.3 Transmisja na żywo, 2017-05-10 (35:16).
- ↑ Transmisja na żywo, 2017-05-10 (16:37).
- ↑ Transmisja na żywo, 2017-10-31 (30:34).
- ↑ 18.0 18.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Transmisja na żywo, 2020-05-29 (1:00:57).
- ↑ Transmisja na żywo, 2023-06-30 (25:05).
- ↑ 21.0 21.1 21.2 Transmisja na żywo, 2017-05-10 (16:36).
- ↑ 22.0 22.1
- ↑ 23.0 23.1 Transmisja na żywo, 2020-10-30 (1:04:59).
- ↑
- ↑ Transmisja na żywo, 2020-10-30 (1:06:09).
- ↑ Transmisja na żywo, 2017-10-16 (59:39).
- ↑
- ↑ Ashes of Creation Press Kit.
- ↑ Video, 2017-04-30 (8:02).
- ↑
- ↑
- ↑ Transmisja na żywo, 2022-05-27 (1:00:23).
- ↑ Transmisja na żywo, 2020-07-31 (1:05:58).
- ↑ Transmisja na żywo, 2020-07-25 (1:04:50).
- ↑ Transmisja na żywo, 2017-05-08 (54:26).
- ↑ 36.0 36.1
- ↑ 37.0 37.1 Podcast, 2021-04-11 (31:02).
- ↑ Transmisja na żywo, 2017-05-10 (10:47).
- ↑ Transmisja na żywo, 2017-05-15 (10:32).
- ↑ Transmisja na żywo, 2018-01-18 (46:56).
- ↑ Transmisja na żywo, 2023-10-31 (1:06:32).
- ↑ Video, 2023-10-31 (3:34).
- ↑ Wywiad, 2023-09-10 (53:47).
- ↑ Transmisja na żywo, 2021-10-29 (1:06:31).
- ↑ Wywiad, 2020-07-18 (27:11).
- ↑ Transmisja na żywo, 2017-05-24 (44:14).
- ↑
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Transmisja na żywo, 2018-09-01 (36:28).
- ↑ Transmisja na żywo, 2023-08-31 (56:18).
- ↑ 51.0 51.1 Transmisja na żywo, 2017-05-10 (32:22).