Verra

Z Ashes of Creation Wiki
Przejdź do nawigacji Przejdź do wyszukiwania

The name of the Ashes of Creation world is Verra.[1]

There will not be world wrapping in Ashes of Creation.[2]Steven Sharif

Lore

Concept art showing the citizens of Verra escaping a besieged city through a divine gateway.[3]

Long ago, the world of Verra was besieged by a great calamity brought about by the primary antagonists of the world: The Ancients, and The Others.[4] A corruption befell the land, twisting and perverting every facet of nature, spawning hideous beings of every description; from troll-like creatures to towering behemoths. Nothing escaped its touch.[5]

Granted by divine intervention from the Goddess of Creation[6], much of the population fled Verra through towering gateways, seeking refuge in a world void of magic.[3] The world of Sanctus.[7]

Some unlucky citizens didn't make it through the gateways in time and fell back to the planet to fight for survival.[8]

Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[3]

The Tulnar evolved as a combination of the four parent races that were left behind on Verra.[9]

Read more...

The Verdant Keeper

Shadeless Tree Tavern pre-order pack cosmetic freehold building skin.[10]

While many families have humble gatherings amongst themselves during this time of the year, the Shadeless Tree is an ancient, venerated establishment that wishes to spread this joy to weary travelers. Here, merchants, adventurers, and citizens bereft of a place to be for the Verdant Keeper's feast may stay, exchanging stories, singing songs, and making friends. Though an already lively place to be, during the Keeper's celebrations the tavern is especially alight with joy and many are urged to join in the festivities - provided they do not rock the tavern, so to speak.[10]

The Verdant Keeper... are a sect of people that keep track of all the things that are necessary to have successful crops and to grow things and to make sure that the cultivation of these things allows a society or civilization to keep growing. So in the transition from Verra to Sanctus these people had to kind of relearn how to grow things without magic. There were druid like people before and now we kind of have to go to this place where there's no magic to support those things. So they spend their time learning about the world and learning about it in sort of a scientific way and keeping track of all of these seasons of the different years, of the decades, of the centuries that go by to sort of create a map for themselves and for the civilizations that they support: Kind of a means to be successful in growing crops and keeping people healthy and happy.[11]Jeffrey Bard

As the months come and go, and the hand of winter looms over the land, various farmers of Verra take time to celebrate the fortune granted to them by the Verdant Keeper. Hearths are stoked, candles are lit, and fragrant delicacies are prepared. A massive celebration of food and drink takes place, marking the culmination of their hard work and preparation for the harsh, cold months to come. Should the celebrations go well, they say the Keeper will bless the next spring with a brand new harvest, ready to be plucked.[12]

Races

Eight of the nine races in Ashes of Creation.[13]

Ashes of Creation offers nine playable races.[14][15]

Parent race Races
Aela Humans Kaelar.[16] Vaelune.[16]
Dünzenkell Dwarves Dünir.[16] Niküa.[16]
Kaivek Orcs Ren'Kai.[16] Vek.[16]
Pyrian Elves Empyrean.[16] Py'Rai.[16]
Tulnar.[17]

Verra is a world with rich and diverse cultures. Much of its important history has been dominated by the major races. Humans of the coast and plains, Orcs within the hills and the marshes, Elves in the forest and the riverlands, and the esteemed Dwarves of the mountains. The major races have held dominance through countless wars and skirmishes between the lesser races of Verra. Decades may pass between these flareups of violence. There are many minor races on Verra. Some of the minor races exist in makeshift villages or tribes if you will. Some of the major villages among the minor races are comprised primarily of the Giants, less reputable sects of Human, Gnomes, and Halflings. The Halflings are not Halflings in a traditional sense but actually half-bloods of different races.[18]Steven Sharif

Wandering the darker places in the world lie truly sinister abominations of creation. The great churches of civilization often dispatch heroes of the state to eliminate these threats to mortals. There currently exist four great nations on Verra. This is 25 years roughly before the fall: The Aelan Empire, Pyrian Kingdom, the Kaivek Protectorate, and the nation of the Dünzenkell. There was not always only four great nations. Long ago the races were more divided into many nations and city states.[19]Steven Sharif

In the 7,000 years of recorded history, wars upon wars were fought. Some for land, others for resources, many for beliefs. Royal houses stood and fell over the years. Some now long bereft of lordship. Many city states exist in Verra. Some self-governed bastions of democracy and republics alike. Others are vassal states at the behest of their benefactors.[20]Steven Sharif

Read more...

World history

The history of each server will be tracked and visible to players.[21]

We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[21]Jeffrey Bard

Libraries

At the Village stage, the scientific node's unique building is the Library. Players can use the Library to access information, including (but not limited to) the following:[22]

Sanctus

Sanctus is the world where the people of Verra found their sanctuary.[23]

A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[7]Jeffrey Bard

Sanctus is a key story arc, that will likely have very little revealed about it prior to the Betas.[24]Steven Sharif

See also

References