Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Player owned businesses: Różnice pomiędzy wersjami

Z Ashes of Creation Wiki
Przejdź do nawigacji Przejdź do wyszukiwania
(Add section)
(Change section)
Linia 7: Linia 7:
 
=== Processing buildings ===
 
=== Processing buildings ===
  
{{Processing}}
+
{{Processing stations}}
  
 
=== Freehold progression ===
 
=== Freehold progression ===

Wersja z 19:16, 9 kwi 2023

Shop sign concept art.[1]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2]Steven Sharif

Freehold professions

Processing buildings

Lumbersmiths processing station.[5]

Processing stations are of course a necessary component of taking gatherables into usable crafted goods essentially to fulfill what recipes require in order to make items.[3]Steven Sharif

Alpha-2 metalworking processing station in action.[6]

We're trying to marry the visuals with what's actually going on with the station. So, if you have a job queued and you're trying to do errands throughout the node, or in your freehold or whatever, [you] should be able to look at the station and know what's going on with it: So you know he's there working and once he's done he's going to stop and you can be like, okay there's stuff ready to pick up and have some visuals associated with that. So, as much as we can have stuff rooted in world instead of throwing a bunch of UI in the player's face, that's something that we're trying to do and is important to us.[7]Kory Rice

Processing stations are workstations that are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[8][9][3][4][10]

Each processing profession will have four stations; and the stations will come online as you progress through the profession. Each one of those stations will make goods that are immediately useful to the economy, to crafters, to other processors; and each processing station will build on itself and into the other stations.[14]Kory Rice
  • Processing stations require fuel to process the required grade of materials.[16][5][15][17]
    • Players can mix and match different fuels to fulfill the fuel requirements of a recipe.[16][5]
Processing as it stands for Alpha-2's implementation is that there is a certain amount of prep work that's required first for the industry-specific component, which is the building. That prep work might be finding a certain amount of lumber to light the fire in kiln or whatever, to a certain temperature in order for you to process a certain grade of ore; and that grade of ore being malleable then into an ingot; and that produces that ingot so-to-speak. Now, in that process there's a gathering component, there's a preparatory phase, there is a time-related component.[17]Steven Sharif
  • Processing stations have queue slots that allow jobs to be queued at that station.[18] Processing jobs are processed sequentially for all players in freeholds. Processing jobs in nodes are processed sequentially per player, but concurrently with other player's jobs.[19]
    • Processing animations in freeholds are visible to all players (as there is a single shared processing queue). Processing station animations in nodes relate to the processing activity of each player individually, as each queue is personalized per player.[7]
Q: Can you provide more details in regards to the design philosophy behind why it's a queue system for freeholds but not for nodes?
A: On the freehold, processing can achieve the highest levels of processing. That's where the highest levels of processing occur. Nodes can only go up to a certain level of processing. Now we want to be able to throttle the amount of resources that can be processed at any given time in response to the fluctuation and flows of the economy. So, we want to make sure that the economy is a bigger ship when turning than being able to immediately start processing everything at once and get new resources out as the flow of supply and demand changes within the world. And because- again that's at the highest levels of processing; and you're sharing the available queues that exist at those stations. It's going to take time and it's going to take a long time for the higher level materials.[20]Steven Sharif
There's also possibilities that the machine you're using itself has some type of gameplay layer- should the kiln get overheated, and you have to throw some water on it or something. There are elements there in that process that we want to mimic this gameplay opportunity for players to interact; and not just be a time-sink. But time-sink is also a component of it as well, because that's the throttle for the introduction of processed materials from raw gatherables into the economy.[17]Steven Sharif
That's going to be very important as you get to very late game processed materials that are required. Because some of these things might have days to process within a station, but if you have spent the time and done the work to advance that processing station you could cut that down considerably, perhaps even greater than 50 percent; and that's going to have a significant impact on your ability to either control markets or to create goods.[10]Steven Sharif
  • The developers are considering a decay system for processing stations similar to item decay for gear.[22]
Q: Do processing stations wear out over time? Do they have to be repaired?
A: That's something that we're still discussing internally. It is coded in such a way where it's an easy variable for us to change that. There are material components that are necessary to feed the machines to keep them up and running, or it could be based on how you interact with the fuel components. If you overheat- overcharge with fuel, that can create like a system degrade similar to your armor decay, which then you have to feed materials in order to rebuild maintenance-wise. Right now it is not implemented. With that in mind, the only maintenance required is going to be through taxation. And depending on the number of permits that you have placed on the freehold will increase the amount of taxes that are necessary to be paid for the freehold.[22]Steven Sharif

Freehold progression

Freehold progression unlocks new bonuses, abilities and capabilities for freeholds.[23]

  • Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[23]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[23]Steven Sharif

Taverns

The longer a tavern is in business and the more patrons served, the faster the tavern will level up.[24][2]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[24]Steven Sharif
  • Taverns have tech trees that allow the tavern owner to specialize and upgrade specific bonuses and services provided by the business.[25][2]
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
  • There may be quests that can only be gathered from player-owned taverns.[2]

Player merchants

Player stalls, personal shops, and auction houses enable buying from and selling to other players.[26]

Player stalls Personal shops Auction houses
Cost
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[36][28][29]
  • Player must be online and present at the shop.[36][29]
N/A
Storage
Advertising
PvP
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[37]
N/A

Player stalls

Niküan player stall concept art.[43]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[43]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[33], in Marketplaces (the constructible building available for placement by mayors of any Town (scena 4) node or higher), or as business buildings on freehold plots.[45][34]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[34]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[28]

  • Player stalls are rentable by node citizens.[29]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[28]
  • Player stalls are linked to a player's warehouse.[37]
  • Player stalls do not require the attendance of the character or for that character to be online.[29]
    • An attendant NPC is assigned to the stall.[37][28] This may be an "image" of the player.[39]
  • Players are able to input required items for repair and also purchase required materials for that repair.[46]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[47]
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[31]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[39]
    • These give the location of the stall so players can travel there and purchase the items.[39]
  • Stall sales are also listed in auction houses.[26]
    • This may no longer be accurate.[30]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[30][31][32]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[36]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[36]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[49]Jeffrey Bard

Auction house

Alpha-1 Auctioneer NPC.[50]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[35]

Auction houses enable players to list items at specific nodes.[51][52]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[33]
Auction houses allow items and resources to be listed for sale at a specific node location.[51]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[33]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[33]
    • This will be possible through an auctioneer emissary NPC in that node.[33]
    • Items cannot be listed in non-economic vassal nodes.[33]
  • Items listed are also visible in community boards (bulletin boards).[30]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[54]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[35]

See also

References

  1. Transmisja na żywo, 2019-06-28 (51:37).
  2. 2.0 2.1 2.2 2.3 Podcast, 2018-04-23 (29:56).
  3. 3.0 3.1 3.2 Transmisja na żywo, 2023-04-07 (31:49).
  4. 4.0 4.1 Transmisja na żywo, 2022-06-30 (1:08:02).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Development Update with Freehold Preview.
  6. Video, 2023-11-30 (46:59).
  7. 7.0 7.1 Video, 2023-11-30 (48:22).
  8. 8.0 8.1 Blog: Exploring the Boundless Opportunities of Freeholds.
  9. 9.0 9.1 steven-workstations.png
  10. 10.0 10.1 10.2 Podcast, 2021-04-11 (40:20).
  11. Video, 2023-06-30 (15:34).
  12. Wywiad, 2023-07-09 (33:55).
  13. Transmisja na żywo, 2023-06-30 (33:26).
  14. Transmisja na żywo, 2023-06-30 (37:30).
  15. 15.0 15.1 15.2 Video, 2023-06-30 (16:02).
  16. 16.0 16.1 Transmisja na żywo, 2023-06-30 (38:18).
  17. 17.0 17.1 17.2 17.3 Transmisja na żywo, 2022-02-25 (1:12:27).
  18. 18.0 18.1 18.2 Transmisja na żywo, 2023-11-30 (1:26:16).
  19. Video, 2023-11-30 (39:15).
  20. Transmisja na żywo, 2023-11-30 (1:28:10).
  21. Video, 2023-11-30 (43:43).
  22. 22.0 22.1 Wywiad, 2023-07-09 (54:46).
  23. 23.0 23.1 23.2 Podcast, 2018-05-11 (48:29).
  24. 24.0 24.1 Transmisja na żywo, 2022-12-02 (1:22:30).
  25. Transmisja na żywo, 2023-06-30 (27:52).
  26. 26.0 26.1 26.2 26.3 steven-player-stalls-shops.png
  27. steven-shops-on-ships.png
  28. 28.0 28.1 28.2 28.3 28.4 Transmisja na żywo, 2017-05-10 (16:36).
  29. 29.0 29.1 29.2 29.3 29.4 steven-player-stalls-shops-online.png
  30. 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 Transmisja na żywo, 2020-07-31 (1:34:06).
  31. 31.0 31.1 31.2 31.3 31.4 31.5 Transmisja na żywo, 2017-10-16 (59:39).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 steven-player-shops-placement.png
  33. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 Transmisja na żywo, 2019-05-30 (1:26:16).
  34. 34.0 34.1 34.2 Wywiad, 2020-07-08 (55:05).
  35. 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 35.10 35.11 Know Your Nodes: Economic Node Type.
  36. 36.0 36.1 36.2 36.3 36.4 Transmisja na żywo, 2020-10-30 (1:03:52).
  37. 37.0 37.1 37.2 37.3 37.4 37.5 Transmisja na żywo, 2020-10-30 (1:04:59).
  38. 38.0 38.1 38.2 38.3 steven-ah-purchases.png
  39. 39.0 39.1 39.2 39.3 Transmisja na żywo, 2017-05-10 (35:16).
  40. Wywiad, 2020-07-08 (57:46).
  41. Transmisja na żywo, 2020-04-30 (1:14:44).
  42. siege spoils.png
  43. 43.0 43.1 Ashes of Creation Instagram, 2020-08-19.
  44. Transmisja na żywo, 2020-05-29 (1:00:57).
  45. Transmisja na żywo, 2023-06-30 (25:05).
  46. player stall repair.png
  47. Transmisja na żywo, 2020-10-30 (1:06:09).
  48. Ashes of Creation Store: Confectioner’s Delight.
  49. Transmisja na żywo, 2017-05-26 (50:00).
  50. Transmisja na żywo, 2020-03-28 (1:04:49).
  51. 51.0 51.1 steven-auction-houses.png
  52. Unreal Engine Interview, 2017-05-23.
  53. Transmisja na żywo, 2023-06-30 (1:13:53).
  54. 54.0 54.1 Transmisja na żywo, 2021-03-26 (1:15:03).
  55. Ashes of Creation - The visuals.
  56. economic-metro-linking.png