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Personal inventory limits[2][3] are tied to a backpack.[4] Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[5][6]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[7]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[8]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[9]

Inventory capacity will be relatively limited for new characters.[9]

  • Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[9][10]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[9]

Item stacks will in general have quantity limits based on the type of item.[5]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[5]

Items transported by caravan must be stored in crates.[11]

  • The higher quality the crate, the greater its capacity.[11]
  • Crates will be required to transfer supplies between caravans and storage points.[11]
  • Crates are a potential design idea that will undergo testing and iteration during Alpha-2.[11]
Transported goods by caravan require crate capacity first and then can translate into storage capacity within a warehouse inventory management system or a personal inventory bag management system.[11]Steven Sharif


A backpack is an item crafted by artisans that provides personal inventory space.[4]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[12]Steven Sharif


Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[14][15]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[17][15][18]


Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[26]

Account management

Strona do zarządzania kontem jest używana do przypisania pierwszy lub kolejny raz przedmiotów z crowdfundingu do konkretnej postaci:[28]


Mules are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[32] Mules transport goods on a much smaller scale than the caravan system.[33]


Caravans facilitate the transfer of goods for players wishing to turn a profit.[35]

The caravan system is an open world PvP system that revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit.[35]

  • Caravans can transport goods for more than one player.[39]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[41]

Personal caravan initiation

Personal caravans can be launched from any point of storage.[24]

Mailing items

From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[44]Steven Sharif

See also


  1. Transmisja na żywo, 2020-07-31 (1:17:45).
  2. Transmisja na żywo, 2017-05-15 (45:19).
  3. Transmisja na żywo, 2017-04-27 (6:11).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 inventory backpack.png
  5. 5.0 5.1 5.2 Transmisja na żywo, 2020-05-29 (1:27:18).
  6. carrying capacity.png
  7. Transmisja na żywo, 2017-07-18 (44:57).
  8. Transmisja na żywo, 2017-05-22 (40:41).
  9. 9.0 9.1 9.2 9.3 Transmisja na żywo, 2020-07-25 (1:14:13).
  10. Know Your Nodes: Economic Node Type.
  11. 11.0 11.1 11.2 11.3 11.4 Transmisja na żywo, 2022-02-25 (1:10:00s).
  12. 12.0 12.1 Transmisja na żywo, 2019-05-30 (1:09:17).
  13. Transmisja na żywo, 2020-05-29 (41:45).
  14. Wywiad, 2018-12-06 (20:30).
  15. 15.0 15.1 15.2 15.3 15.4 Video, 2020-05-31 (47:32).
  16. 16.0 16.1 Transmisja na żywo, 2021-06-25 (22:34).
  17. 17.0 17.1 Transmisja na żywo, 2021-07-30 (1:14:33).
  18. Transmisja na żywo, 2018-08-17 (10:54).
  19. 19.0 19.1 Transmisja na żywo, 2020-06-26 (51:58).
  20. 20.0 20.1 Transmisja na żywo, 2019-06-28 (1:23:31).
  21. steven-personal-storage-access.png
  22. Transmisja na żywo, 2020-04-30 (1:14:44).
  23. Wywiad, 2020-07-08 (57:46).
  24. 24.0 24.1 personal caravan launch points.png
  25. Transmisja na żywo, 2021-04-30 (1:14:49).
  26. Npc vending.jpg
  27. Transmisja na żywo, 8 April 2018 (AM) (23:18).
  28. Kickstarter item application.jpg
  29. kickstarter mounts.png
  30. Transmisja na żywo, 2017-05-26 (18:10).
  31. Blog: The Hungry Quadruped.
  32. mule.png
  33. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  34. Transmisja na żywo, 2020-05-29 (1:03:35).
  35. 35.0 35.1 About Ashes of Creation.
  36. Video, 2019-07-16 (0:00s).
  37. Transmisja na żywo, 2017-05-15 (45:20).
  38. Wywiad, 2017-01-20 (4:19).
  39. Wywiad, 2018-05-11 (28:21).
  40. flagging.jpg
  41. Transmisja na żywo, 2020-12-22 (1:13:51).
  42. Transmisja na żywo, 2020-04-30 (58:05).
  43. Transmisja na żywo, 8 April 2018 (AM) (15:46).
  44. 44.0 44.1 44.2 44.3 Transmisja na żywo, 2021-01-29 (1:14:53).
  45. Video, 2018-09-06 (3:53).
  46. Transmisja na żywo, 2018-07-09 (50:16).
  47. steven-ah-purchases.png