Buying and selling

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Player stalls, personal shops, and auction houses enable buying from and selling to other players.[1]

Player stalls Personal shops Auction houses
  • Listing fee.[8]
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[11][3][4]
  • Player must be online and present at the shop.[11][4]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[15][16][17][12]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[12]

Player stalls

Niküan player stall concept art.[18]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[18]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Marketplaces (the constructible building available for placement by mayors of any Town (scena 4) node or higher), or as business buildings on freehold plots.[20][9]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[9]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[3]

  • Player stalls are rentable by node citizens.[4]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[3]
  • Player stalls are linked to a player's warehouse.[12]
  • Player stalls do not require the attendance of the character or for that character to be online.[4]
    • An attendant NPC is assigned to the stall.[12][3] This may be an "image" of the player.[14]
  • Players are able to input required items for repair and also purchase required materials for that repair.[21]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[22]
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[14]
    • These give the location of the stall so players can travel there and purchase the items.[14]
  • Stall sales are also listed in auction houses.[1]
    • This may no longer be accurate.[5]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[5][6][7]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[11]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[11]Steven Sharif

Auction house

Alpha-1 Auctioneer NPC.[24]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[10]

Auction houses enable players to list items at specific nodes.[25][26]

  • Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[8]
Auction houses allow items and resources to be listed for sale at a specific node location.[25]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[8]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[8]
    • This will be possible through an auctioneer emissary NPC in that node.[8]
    • Items cannot be listed in non-economic vassal nodes.[8]
  • Items listed are also visible in community boards (bulletin boards).[5]
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[28]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[10]

Business buildings

Business buildings.[31]

If you want to offer sales and services to players visiting your Freehold, consider making room for business buildings. Setting up a potion vendor near a popular hunting area of the game may make your Freehold a destination for adventuring players. There are numerous services your Freehold can offer to other players, such as item shops, consumables within taverns, and resting inns. These services can work without the owner being present.[32]

Business buildings are freehold or node buildings that provide items and services to players.[33][34][35][31][36]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[32]

Merchant NPCs

Alpha-2 Vendor NPC work-in-progress UI.[38]

Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[39]

  • Merchant NPCs are identified by a golden shimmer on their nameplates.[40]
  • Merchant NPCs will in general be able to buy items from players.[41]

Player to player trading

There is player-to-player trading in Ashes of Creation.[42][43][44][45]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[44]Steven Sharif
The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[43]Steven Sharif

Escrow system

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[53]

Mailing items

From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[54]Steven Sharif


There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[57][58]

  • There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[57][59]

That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[59]Steven Sharif

  • Players are not able to be robbed while occupying their player stall inside the limits of a node.[6]

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[58]Steven Sharif


Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[60][61][62]


Warehouses are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[33][34][61][64][15][16]

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[77][78][79]

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.


Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[84]

Real estate

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[85][86][87][88][89]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[90] Currently freeholds may be acquired via auction.[32][91][92][93][31][94]
    • A grace period will occur before the housing becomes available for auction.[90]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[90]
    • At the end of the auction, the highest bidder will win the house.[90]
  • Housing will have a base price that scales with the number of citizens in the node.[95]
    • There is no cap on the price of player-originated housing sales.[96]
    • In-node housing will be at a premium, and is expected to be hotly contested.[89]
    • The more apartments that have been purchased in a node, the higher the price scales.[97]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[99]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[95]
  • Players will not be able to exceed their allotment of housing in the game.[105]
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
  • Rental and leasing concepts are under consideration.[105]

See also


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  2. steven-shops-on-ships.png
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