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Leveling: Różnice pomiędzy wersjami
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== Class progression == | == Class progression == |
Wersja z 21:11, 7 gru 2017
Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[2][3]
- Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[4] – Steven Sharif
- Players will have the option to rush their vertical progression to level cap or spend time building infrastructure through horizontal progression.[5][2][6][7]
- Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as PvP, PvE, Exploration, Gathering/Processing/Crafting, Events/Quests, Grinding mobs.[8][2][9][10]
- XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[9]
- A character's level is visible to other players.[11]
- Some levels may offer more rewards than others.[12]
- I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[12] – Steven Sharif
- There will not be level boosts or auto-leveling (AFK leveling).[13][14]
- As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[13] – Steven Sharif
- If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[15] – Steven Sharif
- A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[16]
Class progression
Class progression in Ashes of Creation proceeds as follows:[17]
- Players receive skill points as they level. These can be used to level up skills within their skill tree.[22]
- It will not be possible to max all skills in a skill tree.[22]
- A player may choose a secondary archetype when they reach level 25.[17][18] The combination of primary and secondary archetypes is referred to as a class.[18][21][23]
- The secondary archetype does not provide additional skills.[24]
- Secondary archetypes may be changed, but not "on-the-fly".[20][25]
- The player can then augment their primary skills with effects from their secondary archetype.[18][19]
- Class progression does not relate to a player's artisan progression.[26]
- World events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[27]
Classes by archetype combination
With 8 Archetypes to combine, players may choose from 64 total combinations to create their class.[18][21][23]
Class abilities
Primary skills (class abilities) are based on a player's archetype.[31][19]
- A player may choose a secondary archetype when they reach level 25.[17][18] The player can then augment their primary skills with effects from their secondary archetype.[31][17][18][19][32]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[33]
- Class skills are not affected by the type of weapon that is equipped.[34]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[35]
Rested experience
Taverns offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[36][37]
- Rested experience allows players to gain experience at a faster rate for a period of time.[37]
- There are no current plans to replace rested experience with another bonus for max-level players.[38]
- Rested experience increases the rate that experience debt is paid back.[39]
See also
References
- ↑ 1.0 1.1 Transmisja na żywo, 2020-07-31 (1:05:58).
- ↑ 2.0 2.1 2.2 Transmisja na żywo, 2022-10-14 (23:15).
- ↑
- ↑ Transmisja na żywo, 2023-10-31 (5:27).
- ↑ Podcast, 2023-07-15 (13:51).
- ↑ Wywiad, 2018-10-20 (2:53:53).
- ↑ Wywiad, 2018-10-20 (1:55).
- ↑ Podcast, 2023-12-03 (15:05).
- ↑ 9.0 9.1 Transmisja na żywo, 2022-05-27 (1:11:10).
- ↑ Transmisja na żywo, 2017-05-24 (46:27).
- ↑ Transmisja na żywo, 2020-07-25 (1:33:37).
- ↑ 12.0 12.1 Transmisja na żywo, 2022-07-29 (1:24:58).
- ↑ 13.0 13.1 Wywiad, 2021-06-13 (48:27).
- ↑ Transmisja na żywo, 2018-09-27 (52:41).
- ↑ 15.0 15.1 Transmisja na żywo, 2020-07-25 (1:34:55).
- ↑ Transmisja na żywo, 2022-04-29 (1:06:34).
- ↑ 17.0 17.1 17.2 17.3 Transmisja na żywo, 2023-07-28 (1:04:27).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Wywiad, 2020-07-18 (1:05:04).
- ↑ 19.0 19.1 19.2 19.3
- ↑ 20.0 20.1 Wywiad, 2020-07-29 (54:44).
- ↑ 21.0 21.1 21.2 Ashes of Creation class list.
- ↑ 22.0 22.1 Transmisja na żywo, 2017-07-28 (19:05).
- ↑ 23.0 23.1
- ↑ Transmisja na żywo, 2017-05-03 (50:50).
- ↑ Transmisja na żywo, 2017-07-18 (37:43).
- ↑ Transmisja na żywo, 2020-07-31 (1:31:11).
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ Transmisja na żywo, 2017-10-16 (1:00:44).
- ↑ Wywiad, 2018-08-08 (22:27).
- ↑ 31.0 31.1 Transmisja na żywo, 2023-12-19 (1:20:41).
- ↑
- ↑ Transmisja na żywo, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Transmisja na żywo, 2021-09-24 (1:18:06).
- ↑ Transmisja na żywo, 2023-06-30 (27:52).
- ↑ 37.0 37.1 The mighty beard!
- ↑ Transmisja na żywo, 2023-06-30 (1:22:32).
- ↑ Transmisja na żywo, 2023-09-29 (1:18:04).