Spellshield

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Tank primary archetype combined with Mage secondary is a Spellshield class.[1]

Skills/abilities

Tanks will not be forced to have a shield but it will definitely be a viable option.[2]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Bulwark Bulwark Icon.jpg Strikes your target and increases your block chance. Generates additional threat.[3][4] Increased damage. Increased duration. Increased block chance.[4] Increased damage. Increased duration. Increased block chance.[4]
Javelin Javelin Icon.jpg Pulls your target to your location. Generates additional threat.[5][6] Increased damage. Now pulls up to 3 targets.[6] Increased damage. Now pulls up to 5 targets. Stuns targets.[6]
Lacerate Lacerate Icon.jpg Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[7][8] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[8] Increased damage.[8]
Myrmidon Myrmidon Icon.jpg Strikes your target and increases your damage mitigation. Generates additional threat.[9][10] Increased damage. Increased duration. Increased mitigation.[10] Increased damage. Increased duration. Increased mitigation.[10]
Onslaught Onslaught Icon.jpg Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[11][12] Increased damage. Increased shielding. Knocks down target.[12] Increased damage. Increased shielding. Knocks up targets along the chargepath.[12]
Resounding Smash Resounding Smash Icon.jpg Smashes the ground in front of you, dealing damage to all targets. A second hit resounds on the primary target. Generates additional threat.[13][14] Increased damage.[14] Increased damage.[14]
Shockwave Shockwave Icon.jpg Stomps the ground in front of you, knocking down and dealing damage to all targets. Generates additional threat.[15][16] Increased damage. Now deals damage over time in the affected area.[16] Increased damage. Increased effect radius.[16]
Ultimate Defense Ultimate Defense Icon.jpg Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.[17][18] Increased duration.[18] Increased duration. Now applies a large mitigation increase to nearby group members.[18]
Weapon Toss Weapon Toss Icon.jpg Throws your weapon at your target, dealing damage. Generates additional threat.[19][8] Increased damage. Bounces up to 2 additional targets.[8] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[8]

Mage augments

Mages will offer four Elemental schools of augmentation, such as Teleportation, Fire, Frost and Lightning (electrical).[20][21][22]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[22]Steven Sharif

There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[20]Steven Sharif

See also

References