Keeper

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Tank primary archetype combined with Summoner secondary is a Keeper class.[1]

Skills/abilities

Tanks will not be forced to have a shield but it will definitely be a viable option.[2]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Bulwark Bulwark Icon.jpg Strikes your target and increases your block chance. Generates additional threat.[3][4] Increased damage. Increased duration. Increased block chance.[4] Increased damage. Increased duration. Increased block chance.[4]
Javelin Javelin Icon.jpg Pulls your target to your location. Generates additional threat.[5][6] Increased damage. Now pulls up to 3 targets.[6] Increased damage. Now pulls up to 5 targets. Stuns targets.[6]
Lacerate Lacerate Icon.jpg Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[7][8] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[8] Increased damage.[8]
Myrmidon Myrmidon Icon.jpg Strikes your target and increases your damage mitigation. Generates additional threat.[9][10] Increased damage. Increased duration. Increased mitigation.[10] Increased damage. Increased duration. Increased mitigation.[10]
Onslaught Onslaught Icon.jpg Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[11][12] Increased damage. Increased shielding. Knocks down target.[12] Increased damage. Increased shielding. Knocks up targets along the chargepath.[12]
Resounding Smash Resounding Smash Icon.jpg Smashes the ground in front of you, dealing damage to all targets. A second hit resounds on the primary target. Generates additional threat.[13][14] Increased damage.[14] Increased damage.[14]
Shockwave Shockwave Icon.jpg Stomps the ground in front of you, knocking down and dealing damage to all targets. Generates additional threat.[15][16] Increased damage. Now deals damage over time in the affected area.[16] Increased damage. Increased effect radius.[16]
Ultimate Defense Ultimate Defense Icon.jpg Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.[17][18] Increased duration.[18] Increased duration. Now applies a large mitigation increase to nearby group members.[18]
Weapon Toss Weapon Toss Icon.jpg Throws your weapon at your target, dealing damage. Generates additional threat.[19][8] Increased damage. Bounces up to 2 additional targets.[8] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[8]

Summoner augments

Classes with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[20]

  • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[21]
  • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[22] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[23]

See also

References