Template:Alpha-1 testing goals

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Server deployment and performance testing
  • Stress-test our server deployments and player concurrency numbers with high volumes of player activity and interactions.[1]
  • Stand up multiple world server deployments across different geographical regions.[1]
  • Soak test server grid health over a continuous period of production use.[1]
  • Evaluate current networking architecture, and identify non-performant code and areas for additional optimizations or refactoring.[1]
  • Test our build strategy and hot-fix deployment procedures, account services, web-based systems, launcher and patcher stability, and cloud-based infrastructure.[1]
System functionalities and behavior testing (in their core state)
Player character systems (in their core state)
Ancillary systems (in their core state)

The above is not a comprehensive list of everything being tested in Alpha One, but it hits the primary points. There are many other data metrics being collected for our approach to the content production pipelines, system definitions, and refactoring as well. Not to mention a plethora of technical art implications and optimizations, but you get the gist. This is a very fundamental test that will impact the direction of development post-Alpha One, so you can understand the importance of testing and its need for player participation, attention, and feedback.[1]Steven Sharif