Storage

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Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[2][3]

Warehouses

Warehouses are storage points within a node.[2][4][5][6]

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

Banks

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[13]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[16][17][18]

  • Players must obtain and place storage containers in their player-owned housing.[17]
  • Different grades of storage containers have different inventory capacities.[17]
    • There are restrictions on the grades of storage containers available in different types of houses.[17]
  • Access permissions can be set to allow others to access a player's personal storage devices.[16][19][20][14]
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

Player inventory

Personal inventory limits[23][24] are tied to a backpack.[25] Material and gatherable items are subject to quantity rather than weight limits.[26] Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[27][28]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[29]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[30]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[31]
    • Items transported by caravan must be stored in crates.[32]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[26]Steven Sharif

Inventory capacity has quantity (stacking) limits based on the type of item.[26][27] For example: The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[27]

  • A player's inventory has sections for different types of items.[33] Quest items for example will not fill a player's regular inventory capacity.[31]
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[34]Steven Sharif
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

Backpacks

A backpack is an item crafted by artisans that provides personal inventory space.[25]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[36]Steven Sharif

Mules

Mules are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[38] Mules transport goods on a much smaller scale than the caravan system.[39]

Caravans

Caravans facilitate the transfer of goods for players wishing to turn a profit.[41]

The caravan system is an open world PvP system that revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit.[41]

Crates

Items transported by caravan must be stored in crates.[32]

  • There will be small, medium, and large crates.[48] The higher quality the crate, the greater its capacity.[32]
  • Crates will be required to transfer supplies between caravans and storage points.[32]
  • Crates are a potential design idea that will undergo testing and iteration during Alpha-2.[32]
Transported goods by caravan require crate capacity first and then can translate into storage capacity within a warehouse inventory management system or a personal inventory bag management system.[32]Steven Sharif

Player to player trading

There will be player to player trading in Ashes of Creation.[50][51]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[50]Steven Sharif

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[54]Steven Sharif

See also

References

  1. Transmisja na żywo, 2020-05-29 (41:45).
  2. 2.0 2.1 Wywiad, 2018-12-06 (20:30).
  3. Video, 2020-05-31 (47:32).
  4. 4.0 4.1 4.2 Transmisja na żywo, 2018-04-8 (AM) (23:18).
  5. 5.0 5.1 5.2 Wywiad, 2020-07-08 (57:46).
  6. 6.0 6.1 6.2 6.3 Transmisja na żywo, 2020-04-30 (1:14:44).
  7. Transmisja na żywo, 2020-10-30 (1:03:52).
  8. Wywiad, 2020-07-19 (41:32).
  9. 9.0 9.1 Transmisja na żywo, 2020-10-30 (1:04:59).
  10. siege spoils.png
  11. 11.0 11.1 11.2 Transmisja na żywo, 2021-04-30 (1:14:49).
  12. 12.0 12.1 personal caravan launch points.png
  13. Npc vending.jpg
  14. 14.0 14.1 Transmisja na żywo, 2019-06-28 (1:23:31).
  15. 15.0 15.1 Transmisja na żywo, 2021-06-25 (22:34).
  16. 16.0 16.1 16.2 Transmisja na żywo, 2021-07-30 (1:14:33).
  17. 17.0 17.1 17.2 17.3 Video, 2020-05-31 (47:32).
  18. Transmisja na żywo, 2018-08-17 (10:54).
  19. Transmisja na żywo, 2021-04-30 (1:12:33).
  20. 20.0 20.1 Transmisja na żywo, 2020-06-26 (51:58).
  21. steven-personal-storage-access.png
  22. Video, 2023-01-27 (9:43).
  23. Transmisja na żywo, 2017-05-15 (45:19).
  24. Transmisja na żywo, 2017-04-27 (6:11).
  25. 25.0 25.1 25.2 25.3 25.4 25.5 inventory backpack.png
  26. 26.0 26.1 26.2 26.3 Transmisja na żywo, 2023-02-24 (54:55).
  27. 27.0 27.1 27.2 Transmisja na żywo, 2020-05-29 (1:27:18).
  28. carrying capacity.png
  29. Transmisja na żywo, 2017-07-18 (44:57).
  30. Transmisja na żywo, 2017-05-22 (40:41).
  31. 31.0 31.1 31.2 31.3 Transmisja na żywo, 2020-07-25 (1:14:13).
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Transmisja na żywo, 2022-02-25 (1:10:00).
  33. Transmisja na żywo, 2023-02-24 (22:57).
  34. 34.0 34.1 Transmisja na żywo, 2022-07-29 (1:17:33).
  35. Know Your Nodes: Economic Node Type.
  36. 36.0 36.1 Transmisja na żywo, 2019-05-30 (1:09:17).
  37. Blog: The Hungry Quadruped.
  38. mule.png
  39. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  40. Transmisja na żywo, 2020-05-29 (1:03:35).
  41. 41.0 41.1 About Ashes of Creation.
  42. Video, 2019-07-16 (0:00).
  43. Transmisja na żywo, 2017-05-15 (45:20).
  44. 44.0 44.1 Transmisja na żywo, 2022-08-26 (1:20:17).
  45. 45.0 45.1 Transmisja na żywo, 2022-07-29 (3:21).
  46. Wywiad, 2018-05-11 (28:21).
  47. Wywiad, 2017-01-20 (4:19).
  48. Transmisja na żywo, 2022-10-28 (1:36:10).
  49. Ashes of Creation - The visuals.
  50. 50.0 50.1 Transmisja na żywo, 2017-05-15 (10:32).
  51. Transmisja na żywo, 2018-01-18 (46:56).
  52. Transmisja na żywo, 2023-02-24 (1:12:24).
  53. Transmisja na żywo, 2022-10-28 (24:28).
  54. 54.0 54.1 54.2 54.3 Transmisja na żywo, 2021-01-29 (1:14:53).
  55. Video, 2018-09-06 (3:53).
  56. Transmisja na żywo, 2018-07-09 (50:16).
  57. steven-ah-purchases.png