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Sieges
Sieges in Ashes of Creation refer to:
- Castle sieges, where guilds battle to occupy one of five Guild castles.
- Node sieges, which are open world battles fought to delevel or destroy nodes.
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[1] – Steven Sharif
There's node sieges and castle sieges: I think the castle sieges will be more structured towards a guild element and having some structure there. Neither will be instanced in the sense of what an instance actually is, which is taking you out of the open world and putting you into you know your own shard of existence. But both will be in the open world. But there will be participation structure in sieging castles. With regards to the open siege on nodes, really the only structural component there and participation has to do with what what node you're a member of, what node you're a citizen of. That will restrict your participation to a particular side.[2] – Steven Sharif
Castle sieges
Guilds participate in Castle sieges in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[5]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[9][10][11][12]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[13]
- There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[14]
- I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[19] – Steven Sharif
A guild that captures a castle will own that castle for a month before it is sieged again.[20][21]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[20] – Steven Sharif
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[20][21]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[20][21]
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.[21][22]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[23]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[24]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[21] – Steven Sharif
Node sieges
Node sieges enable players to destroy nodes starting at Village (scena 3).[26] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[27]
- Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[27]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[13]
- Death penalties do not apply to objective-based events such as node sieges.[28]
- If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![29] – Steven Sharif
- The majority (~80%) of content in Ashes of Creation is open-world but there may be instanced battles within castle and node sieges where specific groups can participate in small, short-duration objective-based battles for specific waypoints.[14]
Siege alliances
When a siege begins, temporary alliances are formed among attackers and defenders.[30]
- For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[31]
- There are many reasons to participate as an ally in the attack or defence of other nodes.[32]
- Titles.
- Items.
- Materials.
- Money.
- Social bonds.
Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[32] – Steven Sharif
Siege mechanics
A siege occurs over several phases.[33]
- Certain siege mechanics may be gated for specific size groups during sieges.[34]
- There will not be a deserter debuff for leaving a siege before it is complete.[35]
- More will be revealed in an upcoming blog entry.[33]
Siege weapons
Siege weapons and siege vehicles are able to be utilized during sieges.[39]
- Siege equipment is able to be crafted or purchased from NPCs. Crafting will require materials, recipes and craftsmanship.[40][41]
- Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[41] – Steven Sharif
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[42]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Ships, Siege engines, Weapons, Armor, etc.[43] – Jeffrey Bard
Siege PvP
Sieges don't use the PvP flagging system.[44]
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[28]
Siege NPCs
Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[45][46]
- Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[45][47]
- Upgrades to the node's Barracks may allow a garrison of siege NPCs to be spawned in the event of an attack.[45]
- Mercenary NPCs can be hired in advance.[45] They are intended to be a significant presence but not the main line of defense in a siege.[48]
Siege objectives
Each node has a number of districts, depending on its stage.[33]
- Districts are taken by defeating a "raid boss" guard NPC in that district.[33]
- If attackers take over a district, they gain that district as a respawn location.[33]
- Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[49][33]
Defenders can assault the outposts of the attackers to hinder them.[33]
Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[51]
As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[52] – Steven Sharif
Siege abilities
Group summons are activated by a party leader with that ability in their class kit along with additive components from other classes that are part of the group.[54]
Up to eight players of the same primary archetype can band together to create monumental effects during a siege.[55]
- These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[55] – Steven Sharif
Summoner
Summoners can collaborate together during sieges to summon larger creatures, such as Golems.[56][57][58]
- We do have the concept of siege summons being a thing with multiple summoners being required in order to create that siege summon. In those situations your character becomes the summon. So you don't have an AI that takes over your previous character but instead the recipient of those additional spell effects becomes the actual summon itself.[56] – Steven Sharif
- The target of the group summon becomes the summon itself.[56][58]
- Previously it was stated that the party-leader becomes the summon.[57]
- A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[59]
- The number of summoners participating in the summon will determine its overall size.[59]
- All summoners must be in the same party and the party leader must be a summoner.[57]
Tank
- If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[55] – Steven Sharif
Deserter debuff
There is no debuff penalty for leaving a siege before it is complete.[61]
Metrics
Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[62]
- Number of successful siege defenses.[62]
- Number of successful siege assaults.[62]
- Number of PvP kills.[63][62]
- Number of PvP deaths.[63]
- Raid participation points.[62]
- Number of firsts.[62]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[62] – Steven Sharif
Leader boards
Players will be able to opt-in to track certain achievements on leaderboards, such as.[64]
- Dungeons completed.[64][65]
- Raids completed.[64][65]
- PvP kills.[64]
- Caravans raided.[64]
- Gathering activity.[64]
Leaderboards may be seasonal.[65]
- We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[64] – Margaret Krohn
Artwork
See also
References
- ↑ Transmisja na żywo, 2017-05-22 (38:44).
- ↑ Wywiad, 2018-08-08 (13:42).
- ↑ Video, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ 5.0 5.1
- ↑ Transmisja na żywo, 2022-07-29 (1:12:14).
- ↑ Wywiad, 2020-07-29 (31:05).
- ↑ Wywiad, 2020-07-18 (13:13).
- ↑ Transmisja na żywo, 2021-09-24 (52:48).
- ↑ Wywiad, 2021-07-08 (57:19).
- ↑ Wywiad, 2020-07-19 (44:28).
- ↑
- ↑ 13.0 13.1 Twitch Bustin - Practice Sieges?
- ↑ 14.0 14.1 Transmisja na żywo, 2022-01-28 (17:50).
- ↑ 15.0 15.1 Podcast, 2021-04-11 (49:40).
- ↑
- ↑ Transmisja na żywo, 2021-04-30 (41:18).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Wywiad, 2023-09-10 (25:14).
- ↑ 20.0 20.1 20.2 20.3 Transmisja na żywo, 2020-08-28 (1:43:03).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Podcast, 2018-04-23 (21:55).
- ↑ 22.0 22.1 Transmisja na żywo, 2017-08-23 (23:00).
- ↑ Podcast, 2018-04-23 (15:14).
- ↑
- ↑ Video, 2016-12-04 (0:02).
- ↑ 26.0 26.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 27.0 27.1 A reactive world - Nodes.
- ↑ 28.0 28.1 Transmisja na żywo, 2020-12-22 (1:13:51).
- ↑ Video, 2017-04-30 (5:31).
- ↑
- ↑
- ↑ 32.0 32.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6
- ↑
- ↑ Transmisja na żywo, 2017-05-24 (37:05).
- ↑ Video, 2021-05-28 (25:44).
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Video, 2021-05-28 (11:55).
- ↑ Wywiad, 2023-09-10 (22:29).
- ↑ Wywiad, 2018-08-08 (20:49).
- ↑ 41.0 41.1 Transmisja na żywo, 2018-01-18 (37:05).
- ↑ 42.0 42.1 Transmisja na żywo, 2021-05-28 (1:04:29).
- ↑ Transmisja na żywo, 2017-05-24 (17:08).
- ↑ Transmisja na żywo, 2017-05-19 (45:14).
- ↑ 45.0 45.1 45.2 45.3 Transmisja na żywo, 2023-08-31 (2:09:32).
- ↑
- ↑
- ↑ Transmisja na żywo, 2017-07-28 (36:51).
- ↑ 49.0 49.1 Wywiad, 2020-07-19 (37:58).
- ↑ Transmisja na żywo, 2017-05-19 (47:07).
- ↑ Transmisja na żywo, 2019-11-22 (17:59).
- ↑ Transmisja na żywo, 2019-11-22 (15:48).
- ↑ Transmisja na żywo, 2019-11-22 (41:02).
- ↑ Transmisja na żywo, 2023-01-27 (1:33:42).
- ↑ 55.0 55.1 55.2 55.3 Podcast, 2018-05-11 (49:20).
- ↑ 56.0 56.1 56.2 Transmisja na żywo, 2023-03-31 (1:22:21).
- ↑ 57.0 57.1 57.2 57.3 57.4 57.5 57.6 Wywiad, 2018-08-17 (14:59).
- ↑ 58.0 58.1 Transmisja na żywo, 2017-05-19 (10:06).
- ↑ 59.0 59.1 Transmisja na żywo, 2018-04-8 (AM) (28:01).
- ↑
- ↑ Transmisja na żywo, 2017-05-24 (37:07).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 Podcast, 2018-08-04 (1:47:21).
- ↑ 63.0 63.1
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 64.6 Transmisja na żywo, 2023-05-31 (2:21).
- ↑ 65.0 65.1 65.2 Transmisja na żywo, 2017-07-18 (58:50).
- ↑ Transmisja na żywo, 2017-05-15 (44:10).