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Character naming: Różnice pomiędzy wersjami
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== Character page == | == Character page == |
Wersja z 17:58, 21 gru 2020
Characters will have a first-name and an optional surname (last name).[1]
- Character names are unique per server.[2]
- Character name changes will be possible during server merges.[2]
- There is a minimum length of three for a character name.[3]
- Special characters, including apostrophes and hyphens, are currently not allowed in character names.[4]
- Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[4] – Ry Schueller
Character names will appear on the character sheet and optionally on the character website page.[5]
Nameplate
Nameplates are displayed above the head.[5]
- Player character nameplates will have first, and optionally last name (surname).[5]
- The name of the character's guild is displayed next to their name.[9]
- The character's nameplate will deteriorate to give an indication of how much damage they have taken.[10][11][12]
- An icon will identify the character's class.[13]
- Hovering over a player nameplate will show information such as level, class name, and archetype combo.[13]
- A buff icon will indicate the character's gear and grade.[13][14][15]
- The size and priority of nameplates will be relate to their distance (away from the camera).[16]
- The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[17][18]
- UI settings will enable nameplates to be hidden, resized, and customized.[19][20]
- You can set nameplates to always appear. You can set it to only appear on targets. You can set it to only appear on targets that have taken damage. You can set it to only appear on targets that are aggroing you or your party members. You can set it for your allies, for yourself, for whatever: There's a lot of highly customizable options that are currently in the game.[19] – Steven Sharif
- Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[21]
- Mob nameplates will have indicators that identify resistances, buffs, end elite status.[22]
- A star format may be utilized to indicate hit point allocation.[22]
Nameplates in the party UI indicate the player's choice of secondary archetype.[7]
- A padlock icon indicates that the secondary archetype is not yet unlocked.[7]
Threat assessment
Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[13][14][15]
- This will indicate the type of armor (cloth, leather, plate) that they are predominantly wearing.[24][14]
- You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[24] – Steven Sharif
- The border will indicate the level and quality of the tier set.[13][14][25]
- The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[27]
- When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[15] – Steven Sharif
Health
Health is a stat in Ashes of Creation.[10][11]
- If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[29] – Steven Sharif
- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's exact health bar values or percentages.[29][28][30][10][11] This information will instead be displayed in quarters. A player may be able to progress to see sixths or eighths.[29]
- Previously it was stated that a player's name plate would deteriorate to give an indication of how much damage they have taken.[10][11][12]
Character page
There is no planned in-game functionality to leave personal notes regarding player characters.[31]
- We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[31] – Steven Sharif
A character sheet will be available closer to live launch that shows the following:[32]
- What a character looks like.[32]
- Achievements and server firsts.[32]
- Info on a player's class.[32]
- Character's back story via journal entries (that are shared publicly by the player).[33][34]
- Traits can be applied that describe a character's history.[34]
- You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[34] – Steven Sharif
The character page will be accessible in game by opening a browser through the UI.[33]
- That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[33] – Steven Sharif
The player can manage what info is shown on the character page.[32]
Character creator
The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[36][41]
- Character appearance can be adjusted through a wide range of presets and sliders.[36][41][42]
- Character blending provides easy to use customization by morphing together two or more character presets.[43]
- Character sculpting allows detailed customization of every aspect of the body.[44]
The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[39]
Additional character creator features include.
- There will be unlockable features for character customization.[45]
- You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[45] – Steven Sharif
- The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[35] – Margaret Krohn
- The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[47][48]
- Choosing base idle animations of characters will be possible in future.[49]
- Certain animations, such as blinking, will be present when they don't interfere with the customization process.[50]
- Certain ability sound effects will adhere to character customization selections, such as race.[51]
- Adjusting the background scene and lighting is a planned feature.[50]
- There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[52] – Steven Sharif
- Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[53]
- Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[53] – Steven Sharif
- Body adornments, such as piercings will be possible within cultural limits.[54]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[55]
The aim is for the character creator to be on par if not much better than that of BDO.[56][57]
See also
References
- ↑ Transmisja na żywo, 2017-05-08 (48:39).
- ↑ 2.0 2.1 Transmisja na żywo, 2022-10-14 (2:53).
- ↑ Transmisja na żywo, 2017-10-31 (48:39).
- ↑ 4.0 4.1
- ↑ 5.0 5.1 5.2 5.3 Wywiad, 2018-05-11 (2:45).
- ↑ Video, 2023-03-31 (10:09).
- ↑ 7.0 7.1 7.2 Transmisja na żywo, 2023-03-31 (56:44).
- ↑ 8.0 8.1 Video, 2023-05-31 (11:13).
- ↑ Transmisja na żywo, 2017-05-22 (51:00).
- ↑ 10.0 10.1 10.2 10.3 Transmisja na żywo, 2020-07-25 (1:33:37).
- ↑ 11.0 11.1 11.2 11.3 Transmisja na żywo, 2020-01-30 (1:40:48).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 13.2 13.3 13.4 Transmisja na żywo, 2020-08-28 (2:07:26).
- ↑ 14.0 14.1 14.2 14.3 14.4 Transmisja na żywo, 2020-07-25 (53:08).
- ↑ 15.0 15.1 15.2 Transmisja na żywo, 2020-06-26 (1:28:10).
- ↑ Transmisja na żywo, 2023-01-27 (1:08:45).
- ↑ Transmisja na żywo, 2022-10-14 (48:45).
- ↑ Transmisja na żywo, 2022-09-30 (1:23:28).
- ↑ 19.0 19.1 Transmisja na żywo, 2024-03-29 (2:06:06).
- ↑ Transmisja na żywo, 2022-12-02 (1:03:28).
- ↑ Transmisja na żywo, 2021-01-29 (1:21:01).
- ↑ 22.0 22.1 Transmisja na żywo, 2023-01-27 (1:09:36).
- ↑ Twitter - Better luck next time.
- ↑ 24.0 24.1 Podcast, 2021-09-29 (52:58).
- ↑ 25.0 25.1 Transmisja na żywo, 2017-07-28 (1:34:55).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Transmisja na żywo, 2017-07-28 (23:20).
- ↑ 28.0 28.1 [X.com - Hidden HP Values. X.com - Hidden HP Values.]
- ↑ 29.0 29.1 29.2 Transmisja na żywo, 2024-01-31 (59:45).
- ↑ Transmisja na żywo, 2021-07-30 (1:10:34).
- ↑ 31.0 31.1 Transmisja na żywo, 2024-02-29 (1:19:28).
- ↑ 32.0 32.1 32.2 32.3 32.4 Transmisja na żywo, 2017-11-17 (13:59).
- ↑ 33.0 33.1 33.2 Wywiad, 2018-08-08 (28:50).
- ↑ 34.0 34.1 34.2 Wywiad, 2018-08-24 (6:30).
- ↑ 35.0 35.1 35.2 Video, 2022-03-31 (34:16).
- ↑ 36.0 36.1 36.2 Video, 2022-03-31 (18:47).
- ↑ Video, 2022-03-31 (19:14).
- ↑ Video, 2022-03-31 (0:00).
- ↑ 39.0 39.1
- ↑
- ↑ 41.0 41.1 Transmisja na żywo, 2017-06-30 (09:43).
- ↑ Transmisja na żywo, 2017-05-08 (48:49).
- ↑ Video, 2022-03-31 (29:14).
- ↑ Video, 2022-03-31 (16:23).
- ↑ 45.0 45.1 Transmisja na żywo, 2022-04-29 (5:05).
- ↑ Transmisja na żywo, 2017-05-24 (28:22).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
- ↑ Transmisja na żywo, 2022-01-28 (39:30).
- ↑ 50.0 50.1 Transmisja na żywo, 2022-03-31 (56:40).
- ↑ Transmisja na żywo, 2024-03-29 (1:54:44).
- ↑ Transmisja na żywo, 2022-03-31 (4:57).
- ↑ 53.0 53.1 Transmisja na żywo, 2022-03-31 (58:47).
- ↑ Transmisja na żywo, 2022-03-31 (59:36).
- ↑ Transmisja na żywo, 2022-03-31 (1:01:08).
- ↑ Transmisja na żywo, 2020-07-25 (1:11:52).
- ↑