Character sheet

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Alpha-2 Fighter character sheet UI.[1]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[2]Colby Marchi

There are multiple gear slots in Ashes of Creation.[2]

  • Previously it was stated there were 16 gear slots.[13]
Waterfall stats.[1][26][27][15]
Primary attribute Stat
Constitution.[28][29][27][15]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[30][29][27][15]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[31]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[32][29][27][15]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[33]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[34][29][27][15]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[1][26]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[26]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[41]
info-orange.pngTa sekcja zawiera informacje z testów Alpha-1. Będzie aktualizowany po udostępnieniu nowych informacji.

Primary attributes in Alpha-1:

Character page

There is no planned in-game functionality to leave personal notes regarding player characters.[42]

We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[42]Steven Sharif
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

A character sheet will be available closer to live launch that shows the following:[43]

  • What a character looks like.[43]
  • Achievements and server firsts.[43]
  • Info on a player's class.[43]
  • Character's back story via journal entries (that are shared publicly by the player).[44][45]
  • Traits can be applied that describe a character's history.[45]
You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[45]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[44]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[44]Steven Sharif

The player can manage what info is shown on the character page.[43]

Alts

Character slots

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[56]

  • Allow testing of different builds as needed.[56]
  • Provide equipment needed to test various scenarios.[56]

There will be a "comfortable" number of character slots on launch.[47]

Friends list

A character may add another character to their friends list.[57]

  • In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[57]

Character level

Alpha-1 early iteration of the level-up effect by Jim Sanders.[58]

One of the cool abilities we all love seeing and gives us a major dopamine response is when our character levels up.[58]Steven Sharif

Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[59][60]

Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[61]Steven Sharif
  • Some levels may offer more rewards than others.[69]
I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[69]Steven Sharif
As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[70]Steven Sharif
If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[72]Steven Sharif
  • A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[73]

The level cap at launch is expected to be level 50.[74][75]

  • On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[76][77]
  • The developers estimate that players will reach level cap before a quarter of nodes reach Village (scena 3).[74]
  • Alpha-1 had progression to level 15.[78]
  • Alpha-2 expects progression to level 30 (subject to change).[79] Previously this was stated to be level 35.[80][81]

Lower level characters will have usefulness in mass combat (such as Node sieges) that is not directly dependent on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[82]

The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[76]Steven Sharif

Achievements

Osiągnięcia będą obejmowały wiele serwerów, nie tylko dla gildii lub grup.[83]

To w pewnym sensie redefiniuje to, czego gracze doświadczą w grze MMORPG w którym wchodząc na pustynię pozbawioną tak naprawdę jakiejkolwiek struktury poza tym, co stworzyła społeczność; a potem to, co można stworzyć, można zmienić, jeśli chcą doświadczyć fabuły, która była widziana na innym serwerze, ale wiesz, że walczysz ze smokiem, ponieważ jesteś w pobliżu góry, a drugi serwer walczy z Krakena, ponieważ jesteś blisko wybrzeża i chcesz walczyć z tym Krakenem ze względu na jego drop table. Jeśli chcesz to podążać za metą, lub po prostu chcesz to mieć pod pasem: być pierwszym na serwerze, który pokona tego Krakena, a nie stworzyłeś jeszcze węzła, wiesz, że na tobie spoczywa obowiązek zamanifestowania tego w grze.[86]Steven Sharif

W grze będzie miks osiagnięć postaci i konta.[87]

Titles

Titles are unlocked by achievements in aspects of the game.[88]

There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[88]Steven Sharif

Mobile/web application

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[95][96] Some functionality may come post-launch.[97]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[100]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[97]Jeffrey Bard

See also

References

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  30. Dexterity Stat Description.png
  31. Intelligence Stat Description.png
  32. Mentality Stat Description.png
  33. Strength Stat Description.png
  34. Wisdom Stat Description.png
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