Housing types
Przejdź do nawigacji
Przejdź do wyszukiwania
Player housing | Type. | Availability. | Starting count. | Limit. |
---|---|---|---|---|
Apartments | Instanced.[1] | Village stage and higher.[2] | 50.[3] | One per character per server.[4] |
Freeholds | Open world.[1] | Village stage and higher.[1] | Low thousands per server.[5][6] | One per account.[4] |
Inns | Instanced.[7] | Starting areas and Nodes.[8] | Most accessible.[8] | - |
Static housing | In-node.[1] | Village stage and higher.[1] | 8.[3] | One per character per server.[4] |
- If you were to think about the level of exclusivity between the different types of housing that we have, obviously the most exclusive when it comes to a quantity is going to be Freeholds, followed by In-node housing, followed by Apartments, then followed by Inns.[9] – Steven Sharif
Housing benefits
Player housing offers a number of benefits.[10][11]
- Ability to claim citizenship to a node.[12][13][14]
- Additional benefits are granted to home owners who are also citizens of that node.[15]
- Ability to place furniture and other decor items.[16][17][18]
- Houses will be empty when purchased. Players will need to place furnishings and decorations in them.[19]
- Each size of player-owned housing determines how many decor items can be placed in it.[10]
- Storage containers.[18][11]
Each different type of housing offers different additional benefits.[15]
- Apartment benefits include placement of pots to grow seeds and other functional furniture items.[20]
- Freehold benefits include the ability to place business and artisan buildings.[21][17][11]
- Static housing benefits include garden sections for farming special types of crops.[22][23][17]
- Players may grow crops in the garden sections of freeholds or static houses.[20][23][17][24]
- Crafting benches are available in freeholds and static houses but not apartments.[20][17][11]
- Prized items can be displayed within a house.[11]
- Achievements and trophies may be displayed.[11]
- Social activities.[11]
- Housing may provide proximity based bonuses.[11]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Node series part II – the Metropolis.
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ 3.0 3.1
- ↑ 4.0 4.1 4.2 Wywiad, 2018-05-11 (50:47).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ Transmisja na żywo, 2023-08-31 (22:32).
- ↑ 8.0 8.1 Transmisja na żywo, 2023-08-31 (15:51).
- ↑ Transmisja na żywo, 2023-08-31 (18:13).
- ↑ 10.0 10.1 Transmisja na żywo, 2020-06-26 (47:32).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Transmisja na żywo, 2017-05-10 (30:53).
- ↑ Wywiad, 2023-07-09 (38:14).
- ↑
- ↑ MMOGames interview, January 2017
- ↑ 15.0 15.1 Wywiad, 2020-07-08 (33:34).
- ↑ Wywiad, 2020-07-08 (40:20).
- ↑ 17.0 17.1 17.2 17.3 17.4 Transmisja na żywo, 2020-06-26 (45:32).
- ↑ 18.0 18.1 18.2 18.3 Video, 2020-05-31 (47:32).
- ↑ Transmisja na żywo, 2020-06-26 (53:20).
- ↑ 20.0 20.1 20.2 Wywiad, 2023-07-09 (41:22).
- ↑ Development Update with Freehold Preview.
- ↑ Wywiad, 2021-02-07 (42:41).
- ↑ 23.0 23.1 Transmisja na żywo, 2020-10-30 (44:22).
- ↑ Transmisja na żywo, 2017-05-05 (32:11).