Freehold building permits

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Freehold building permits allow placement of a specific number of different types of buildings on a freehold plot.[1][2][3]

All Freehold buildings, except for housing, require a permit from a node of a certain level, and that may add an additional upkeep cost to keep the building running.[1]
  • These permits must be acquired from the node where the freehold deed was obtained.[2][3]
    • Certain building permits can only be obtained from nodes at a certain stage.[1]
    • Mayors cannot control the allocation of freehold building permits.[4]
  • The number and type of buildings that can be placed on the freehold and the way these buildings get placed are subject to change based on testing and iteration during Alpha-2.[5][6]
  • Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[1][7][8][9]
    • Mayors can adjust tax rates on freehold building permits on a per-type basis.[4]

Freehold buildings

Freehold building types.[10][11]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[1]

Freehold buildings that can be placed on a freehold plot serve three main purposes.[1][11][6][12][13]

Freehold buildings require blueprints and materials to construct.[1][15]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[16]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[11][17]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[17]
  • Basements in freehold buildings are to be decided.[18]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[1][2][7][8][9]

  • Buildings that require permits will have additional upkeep costs.[1]

Freehold building architecture is based on the blueprint for the building.[11][19]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[19]Jeffrey Bard

Freehold building placement

Alpha-2 freehold concept.[24][11]

On the left we have some farmable animals- some livestock here in pens; and then we have in the middle there's a bunch of crop rows of farmable crops the players can have; and then there's a couple different examples of different freehold buildings you could have on your freehold: one of which is the house on the right and then some other freehold buildings as well, like it looks like there's a mill in the back there as well.[24]Kory Rice

Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[6][25][26][12][13]

  • Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[1][5]
    • The number and type of buildings that can be placed on the freehold and the way these buildings get placed are subject to change based on testing and iteration during Alpha-2.[5][6]
On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[1]
  • Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[3]
  • Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[27]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[29]

Housing taxes

When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[30]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[1]

Housing foreclosures

Housing foreclosures result from failing to pay property taxes or other fees.[31][1]

  • Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[31]
  • The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[32]
If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[1]

See also


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 Blog: Exploring the Boundless Opportunities of Freeholds.
  2. 2.0 2.1 2.2 2.3 2.4 steven-freehold-building-permits.png
  3. 3.0 3.1 3.2 3.3 Transmisja na żywo, 2023-06-30 (1:21:48).
  4. 4.0 4.1 steven-mayors-permits.png
  5. 5.0 5.1 5.2 5.3 Wywiad, 2023-07-09 (33:55).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Transmisja na żywo, 2023-04-07 (31:49).
  7. 7.0 7.1 7.2 7.3 7.4 Wywiad, 2023-07-09 (54:46).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Transmisja na żywo, 2023-06-30 (1:45:22).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Tax spending.png
  10. Transmisja na żywo, 2023-06-30 (12:11).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Development Update with Freehold Preview.
  12. 12.0 12.1 12.2 Node series part II – the Metropolis.
  13. 13.0 13.1 Transmisja na żywo, 2017-05-24 (9:58).
  14. Video, 2023-06-30 (15:34).
  15. stevenclarification.png
  16. Transmisja na żywo, 2023-06-30 (18:45).
  17. 17.0 17.1 Wywiad, 2020-07-08 (45:23).
  18. Transmisja na żywo, 2019-06-28 (1:09:22).
  19. 19.0 19.1 19.2 19.3 Transmisja na żywo, 2020-08-28 (2:14:06).
  20. Transmisja na żywo, 2023-06-30 (22:05).
  21. 21.0 21.1 Transmisja na żywo, 2020-11-30 (57:50).
  22. 22.0 22.1 cosmetic-levels.png
  23. Transmisja na żywo, 2017-05-26 (44:11).
  24. 24.0 24.1 Transmisja na żywo, 2023-06-30 (7:36).
  25. 25.0 25.1 Transmisja na żywo, 2020-05-29 (41:27).
  26. Transmisja na żywo, 2017-10-16 (56:42).
  27. Transmisja na żywo, 2023-06-30 (1:36:52).
  28. steven-target-dummies.png
  29. Transmisja na żywo, 2024-01-31 (1:24:57).
  30. House Tax.png
  31. 31.0 31.1 Transmisja na żywo, 2023-08-31 (24:13).
  32. Transmisja na żywo, 2023-07-28 (1:29:07).
  33. Transmisja na żywo, 2017-05-24 (42:22).