Freehold building blueprints

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Freehold building blueprints dictate the base appearance of freehold buildings.[1][2]

You essentially can get these uniquely acquired blueprints and then you can trade and sell them to other players who might not have had the same opportunity to acquire them..[1]Steven Sharif

Freehold building blueprints and their associated materials are required to construct freehold buildings.[3]

  • Blueprints specify mechanical properties, buffs, and passive benefits that the building will have. Rarer blueprints will have more powerful effects.[4]
    • Some freehold buildings have multiple tiers, with different footprint sizes.[5]
Blueprints are the vehicle for which unique mechanical properties or in-game properties are delivered to the player. So, buildings can have certain types of buffs and passive benefits that are conferred based on the quality of the blueprint that's been acquired. The rarer the blueprint, the more powerful its effect.[4] Steven Sharif

Freehold building skins

Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[13]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[14]

Freehold building skins were offered as Kickstarter and Summer crowdfunding rewards and were available in pre-order packs.[1][15][16][17][18]

  • Freehold building skins can also be achieved in-game.[10]
  • Freehold building cosmetics cannot be sold or traded with other players.[9][1]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[10]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[22]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[10]Steven Sharif

See also