Roleplaying: Różnice pomiędzy wersjami

Z Ashes of Creation Wiki
Przejdź do nawigacji Przejdź do wyszukiwania
(Add section)
(Add section)
Linia 8: Linia 8:
 
** The [[Node government]] system builds into this.
 
** The [[Node government]] system builds into this.
 
* There will not be separate RP servers in Ashes of Creation.<ref name="livestream-10-May-2017-35:43">[https://youtu.be/MnOPS3eZgaM?t=2143 Livestream, 10 May 2017 (35:43).]</ref>
 
* There will not be separate RP servers in Ashes of Creation.<ref name="livestream-10-May-2017-35:43">[https://youtu.be/MnOPS3eZgaM?t=2143 Livestream, 10 May 2017 (35:43).]</ref>
 +
 +
== Housing decoration ==
 +
 +
{{Housing decoration}}
  
 
== Social organizations ==
 
== Social organizations ==

Wersja z 18:46, 18 lis 2017

box warning orange.pngTa strona jest obecnie wersją roboczą.

There are different systems that allow stories to be told in Ashes of Creation.[1]

  • Musical instruments.
  • Dance.
  • Easter eggs out in the world.
  • Social buildings provide spaces for players to gather and tell/share stories, while also affecting the game and interacting with the world.
  • There will not be separate RP servers in Ashes of Creation.[2]

Housing decoration

Template:Housing decoration

Social organizations

Social organizations are ways for players to interact with the world around them in a different manner. They are about creating micro communities within the game.[4]

  • Social organizations start to patronize Nodes once they advance to Town (scena 4).[5]
The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[6]Steven Sharif
Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[7]Jeffrey Bard
  • Social organizations are run by NPCs, however there will be ranks that certain members can attain that will grant some influence over the organization.[8]
Q: Is the team developing social and religious organizations in a modular way so that player created ones could be made to exist later?
A: We are not developing those in a modular way because there is a very specific intent for those those disparate paths; and they are unique paths of progression that's intended both with a religious system as well as the social organization; and there are certain reward structures that live at the end of those paths- at the top of those paths you might say that we might not want to leave in the hands of players to modularize. Not that it's not something we can do, but rather keeping containers for certain types of reward structures helps to guard against more balance breaking issues.[11]Steven Sharif

Social animations

There are social animations and emotes, including dance.[12]

Story arcs

Alpha-2 early preview of the story arc UI.[13]

Story arcs are like a pre-packaged tabletop campaign. They contain all of the NPCs and quests and monsters- all the things you need to make a cool fantasy story. They're not procedurally generated... We write all the dialogue and we construct all the narrative beats and everything like that, but they will enter the world dynamically depending on the state that the world is currently in; how players have built up specific nodes, what races control various nodes. We have plans to include lots of different things on top of that, but we don't have any quest hubs or anything like that in this game, because players build up all the cities. So we had to get a system that looks at what players are doing and can inject content into the world that makes sense for what they're doing.[14]Skott B

The Blood Still Due story arc unlocking at The Tower of Carphin.[15]

When story arcs come online, they change a lot the environment. They update what monsters are in the world. They create quest NPCs... and then new Pathways can open up through the environment.[16]Skott B

Story arcs are unlocked by multiple types of player activity within each server.[17][15][14][18]

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[18]Steven Sharif
Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[26]Steven Sharif
  • If there are too many other major arcs happening at the same time in the same zone, a story arc may need to wait its turn, even if conditions are right for it to be unlocked.[17]
  • Story arcs drive one or more storyline quests within the game.[28][29][30][31][21]
    • Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[28][29]
    • The developers will try to ensure that story arcs in future expansions flow on from existing story arcs, regardless of the different possible outcomes.[28]
  • There will be a variety of different types of story arc content at different scales, with different cooldowns to suit different types of players in the game.[33]
We must provide enough of this content at varying scales such that it isn't worthwhile or economical to control every single story arc in the world. Some will be smaller in scale and production value, and thus, will move faster and have shorter cooldowns before they're reintroduced.[33]Skott B
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[37]

Parlor games

Parlor games (tavern games) are games that are played in player-built taverns or in-node taverns.[38]. Some will be dice games, others will be card games; and some will be less savory.[39]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[40]Steven Sharif
  • These games will involve aspects of both chance and skill.[39]
  • They must be played between 2 or more people.[39]
  • Players will be able to wager in-game currency against other players.[39]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[40]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[40]
    • The alternative is to use the regular currency (gold).[40]
  • A portion of the income from the game goes to the tavern owner or node.[38][39]
  • Parlor games will vary based on the predominant race of a node.[40][39][41]
  • There may be unique games that can be acquired through adventuring in the world.[40]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[42][43]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[43]Steven Sharif

Parlor games were a Kickstarter stretch goal.[44]

Marriage

There is a marriage mechanic in Ashes of Creation, including same-sex marriages.[45]

See also

References

  1. Livestream, 17 May 2017 (44:42).
  2. Livestream, 10 May 2017 (35:43).
  3. Types of Events on Verra.
  4. Transmisja na żywo, 2017-05-17 (7:27).
  5. Know Your Nodes: 2 developer post
  6. Podcast, 2018-04-23 (24:47).
  7. 7.0 7.1 Transmisja na żywo, 2017-05-26 (49:05).
  8. Transmisja na żywo, 2018-07-09 (38:28).
  9. Transmisja na żywo, 2022-09-30 (2:40).
  10. Transmisja na żywo, 2017-05-08 (28:48).
  11. Transmisja na żywo, 2024-01-31 (1:27:48).
  12. dance.jpg
  13. Video, 2023-03-31 (14:14).
  14. 14.0 14.1 14.2 14.3 Video, 2023-03-31 (3:32).
  15. 15.0 15.1 Video, 2023-03-31 (1:22).
  16. Video, 2023-03-31 (6:30).
  17. 17.0 17.1 skotty-story-arc-2.png
  18. 18.0 18.1 18.2 Video, 2018-04-05 (35:01).
  19. 19.0 19.1 19.2 19.3 Transmisja na żywo, 2022-04-29 (1:05:37).
  20. 20.0 20.1 20.2 Transmisja na żywo, 2022-03-31 (1:15:29).
  21. 21.0 21.1 21.2 21.3 21.4 Transmisja na żywo, 2018-01-18 (39:08).
  22. Transmisja na żywo, 2023-04-07 (55:22).
  23. Transmisja na żywo, 2023-03-31 (1:00:16).
  24. Transmisja na żywo, 2022-10-28 (32:52).
  25. Transmisja na żywo, 2017-06-01 (37:39).
  26. 26.0 26.1 Transmisja na żywo, 2019-05-30 (1:18:16).
  27. Transmisja na żywo, 2017-05-26 (15:37).
  28. 28.0 28.1 28.2 Transmisja na żywo, 2023-04-07 (58:39).
  29. 29.0 29.1 Video, 2023-03-31 (14:20).
  30. Video, 2023-03-31 (12:47).
  31. Wywiad, 2018-10-20 (2:36:25).
  32. Video, 2023-09-29 (2:59).
  33. 33.0 33.1 33.2 skotty-story-arc-1.png
  34. Wywiad, 2023-07-09 (47:05).
  35. Transmisja na żywo, 2023-03-31 (59:10).
  36. Video, 2023-03-31 (16:42).
  37. 37.0 37.1 37.2 37.3 Transmisja na żywo, 2017-10-31 (29:50).
  38. 38.0 38.1 parlor games tavern.png
  39. 39.0 39.1 39.2 39.3 39.4 39.5 parlor announcement.png
  40. 40.0 40.1 40.2 40.3 40.4 40.5 Wywiad, 2021-06-13 (18:40).
  41. Transmisja na żywo, 2017-05-24 (11:04).
  42. steven-tavern-games-1.png
  43. 43.0 43.1 steven-tavern-games-2.png
  44. parlor games.png
  45. weddings.jpg