Crates

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Commodities crates found in caravan wreckages are marked with a green symbol.[1]
Materials crates found in caravan wreckages are marked with a black symbol.[1]
  • There are small, medium, and large crates.[3] The higher quality the crate, the greater its capacity.[2]
Commodities can go into Crates to move them. If someone loses a Caravan, in the wreckage there are Crates. If you get a Crate to a Caravansary you can unpack it.[9]Ry Schueller
  • Glint must be transported via crate when in large quantities.[14][2]
  • Crates will undergo testing and iteration during Alpha-2.[2]

List of crates

Item Icon Type Profession Rarity Level requirement Source Cost
Medium Crate Medium Crate 1x2 Icon.png Crate Common

Unsealing crates

Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[8] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[9][10][13][5]

Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[8]Ry Schueller

Collecting cargo

Players may summon an empty caravan from a nearby node to collect and transport crates from caravan wreckages.[12][9][10]

Looting at the spot obviously you can do right away. The problem with that though is you forfeit a lot of the materials: a lot more get lost; and as you crack open those crates. But if you're able to have your own caravan and bring it there, you can loot and you'll get more of the overall materials that way.[12]Chris Justo
Skill Icon Base skill
Collect Cargo

Unloading cargo

Alpha-2 Unpack Crate UI.[16]

That timer scales with how the node progresses. That's actually an extremely fast unpacking time, but typically it's going to be on the scale of days.[16]John Collins

Materials crates that are transported by caravans (or merchant ships) may be unloaded into a node's warehouse.[16]

That throttle of timing out the unloading of materials and supplies is intended to mitigate the impact on the local economy that transiting materials has within the world. Right now that's a runway, which means that through certain decisions that a node makes, whether it be upgrades or policies, they can reduce that amount of time significantly; and by creating a differential or a disparity of the amount that days would represent, versus hours, you can have the nodes that select those types of upgrades and policies really become the epicenter of trade within a particular region.[17]Steven Sharif
  • Cargo stays on the caravan (or ship) until it is unloaded.[18]

See also

References