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Held abilities are skills that increase in power the longer the skill button is pressed. The skill fires when the button is released.[1]
Skill
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Icon
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Origin
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Description
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Concentrated Scatter Shot
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Ranger
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Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[2]
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Deliverance
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Cleric
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Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[1][3]
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Lightning Strike
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Mage
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Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[4][5]
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Longbow basic attack
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Longbow
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A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[6][7][8]
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Quake
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Mage
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Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[9]
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Resplendent Beam
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Cleric
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Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[10][11]
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Shortbow basic attack
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Shortbow
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A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[7][8]
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