Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

PvE: Różnice pomiędzy wersjami

Z Ashes of Creation Wiki
Przejdź do nawigacji Przejdź do wyszukiwania
(Created - DRAFT ONLY)
 
Linia 7: Linia 7:
 
== PvE boss mechanics ==
 
== PvE boss mechanics ==
  
[[Ashes of Creation]] utilizes an adaptive AI, which means that different encounters with similar creatures will yield a different player experiences.<ref name="about">[https://www.ashesofcreation.com/about/ About [[Ashes of Creation]].]</ref>
+
[[Ashes of Creation]] utilizes an adaptive AI, which means that different encounters with similar creatures will yield different player experiences.<ref name="about">[https://www.ashesofcreation.com/about/ About [[Ashes of Creation]].]</ref>
  
 
* Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref>[https://youtu.be/gcbYJllGfnQ?t=715 [[Ashes of Creation]] livestream, 5 May 2017.]</ref>
 
* Utilizing new AI technology that hasn't been seen in other MMORPG projects.<ref>[https://youtu.be/gcbYJllGfnQ?t=715 [[Ashes of Creation]] livestream, 5 May 2017.]</ref>

Wersja z 04:46, 19 paź 2017

box warning orange.pngTa strona jest obecnie wersją roboczą.
Ashes of Creation PvE Gameplay, PAX 2017.

The Node system facilitates the generation of new PvE content such as Quests, Monster coins, Dungeons and Raids.[1]

PvE boss mechanics

Ashes of Creation utilizes an adaptive AI, which means that different encounters with similar creatures will yield different player experiences.[2]

  • Utilizing new AI technology that hasn't been seen in other MMORPG projects.[3]

Group dynamics

Group dynamics aim to bring players together.[5]

One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[6]
  • Ashes of Creation is in development. These systems could change through playtesting and player feedback.[5]

See also

References