Template:Darkness/es

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Pre-alpha Mage's detection utility skill casts light and reveals magical explosive hazards.[1]

How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.[2]

La oscuridad como obstáculo ambiental está siendo considerada como parte de la mecánica del juego.[3][2]

  • Los desarrolladores solicitan opiniones sobre la intensidad de la iluminación y la oscuridad que estarán presentes en el Alfa-2.[4][3]
In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[3]Steven Sharif
  1. Video, 2017-02-07 (0:02).
  2. 2.0 2.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  3. 3.0 3.1 3.2 Transmisja na żywo, 2022-12-02 (53:01).
  4. Transmisja na żywo, 2022-12-02 (1:08:06).