Template:Families: Różnice pomiędzy wersjami
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↑ 1.0 1.1 1.2 1.3 Transmisja na żywo, 2020-07-25 (1:37:27).
↑ Transmisja na żywo, 2017-05-08 (48:39).
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↑ Transmisja na żywo, 2021-01-29 (1:13:04).
↑ 5.0 5.1 5.2 Transmisja na żywo, 2021-02-26 (1:10:28).
↑ Transmisja na żywo, 2023-06-30 (26:23).
↑ Transmisja na żywo, 2023-06-30 (27:10).
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↑ Transmisja na żywo, 2023-07-28 (1:30:11).
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− | [[Families]] are a means to relate up to nine [[Character|characters]].{{livestream|25 | + | [[Families]] are a means to relate up to nine [[Character|characters]].{{livestream|2020-07-25|1h37m27|KtVUiS7yAHE}}{{livestream|8 may 2017|48m39|3UIqmWTGZ2k}}{{quote|weddings.jpg|link=https://discordapp.com/channels/256164085366915072/257293098915332096/271500374890905600}} |
− | + | * Family sizes are normally limited to eight characters.{{livestream|2020-07-25|1h37m27|KtVUiS7yAHE}} | |
− | + | ** [[Marriage]] increases [[Families|family]] size by one to allow [[Player housing permissions|player housing permissions]] to be shared.{{livestream|2021-01-29|1h13m04|D-fU0DJL7wY}} | |
− | * Family sizes are normally limited to eight characters.{{livestream|25 | + | ** This size increase only applies if the [[Family head|family's head]] is married.{{livestream|2021-02-26|1h10m28|YGQWEQK2iWI}} |
− | ** [[Marriage]] increases [[Families|family]] size by one to allow [[Player housing permissions|player housing permissions]] to be shared.{{livestream|29 | + | * A character may only belong to one family at a time.{{livestream|2020-07-25|1h37m27|KtVUiS7yAHE}} |
− | ** This size increase only applies if the [[Family head|family's head]] is married.{{livestream|26 | + | * Leaving one family and joining another family will have a cooldown period in the order of days.{{livestream|2020-07-25|1h37m27|KtVUiS7yAHE}} |
− | There are costs associated with family creation and maintenance.{{livestream|26 | + | * There are costs associated with family creation and maintenance.{{livestream|2021-02-26|1h10m28|YGQWEQK2iWI}} |
− | * Some costs are shared among the family members and other costs are specific to the [[Family head|family head]].{{livestream|26 | + | ** Some costs are shared among the family members and other costs are specific to the [[Family head|family head]].{{livestream|2021-02-26|1h10m28|YGQWEQK2iWI}} |
+ | |||
+ | * [[Freeholds]] are intended to work with the family system.{{livestream|2023-06-30|26m23|K-OyTa9pgQk}} | ||
+ | : ''There's not going to be a ton of ton of parcels all over the world- that might not be feasible for every player to get one; but... if you can be a family member and you have a whole family owning a freehold together, it'll allow many more players to see the system and partake in it.''{{livestream|2023-06-30|27m10|K-OyTa9pgQk}}{{ndash|[[Kory Rice]]}} | ||
+ | |||
+ | * Players can charge for access to their family via [[Player-to-player trading|player-to-player trading]], but there won't be game mechanics or [[UI]] systems around this.{{quote|steven-family-membership.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1124493221876220004}} | ||
+ | |||
+ | * The family system is not a [[Core pillars|core pillar]] of the game and will be changed based on testing and feedback.{{livestream|2023-07-28|1h30m11|TpBSGYWxd38}} |
Aktualna wersja na dzień 06:39, 31 lip 2023
Families are a means to relate up to nine characters.[1][2][3]
- Family sizes are normally limited to eight characters.[1]
- Marriage increases family size by one to allow player housing permissions to be shared.[4]
- This size increase only applies if the family's head is married.[5]
- A character may only belong to one family at a time.[1]
- Leaving one family and joining another family will have a cooldown period in the order of days.[1]
- There are costs associated with family creation and maintenance.[5]
- Some costs are shared among the family members and other costs are specific to the family head.[5]
- There's not going to be a ton of ton of parcels all over the world- that might not be feasible for every player to get one; but... if you can be a family member and you have a whole family owning a freehold together, it'll allow many more players to see the system and partake in it.[7] – Kory Rice
- Players can charge for access to their family via player-to-player trading, but there won't be game mechanics or UI systems around this.[8]
- The family system is not a core pillar of the game and will be changed based on testing and feedback.[9]