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Player interaction: Różnice pomiędzy wersjami
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Wersja z 16:42, 24 paź 2017
Game systems and mechanics that foster player interaction.
- Dungeons | Raids | Combat
- Guilds | Guild halls | Guild fortresses | Guild castles
- Group dynamics | Looting
- Affiliations
- Social organizations
- Parlor games
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[2]