Arenas: Różnice pomiędzy wersjami
(Move text to template) |
(Add section) |
||
Linia 9: | Linia 9: | ||
{{Server vs server}} | {{Server vs server}} | ||
+ | |||
+ | == Esports == | ||
+ | |||
+ | {{Esports}} | ||
== Group sizes == | == Group sizes == |
Wersja z 13:42, 9 kwi 2018
Arenas are instanced PvP scenarios and are not part of open world PvP.[2][3]
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2] – Steven Sharif
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
- Arenas will have a minimum level requirement to participate.[6]
- There won't be bifurcated brackets with separate player pools.[6]
- There might be some form of an ELO system that gets flushed on a seasonal basis.[6]
- There will be an arena ladder system.[2][4]
- Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[9][8]
- The arena system may support cross-server combat.[10]
- Arena style combat is instanced but spectators may be possible through an interface.[11]
Arena ladder
There will be an arena ladder system.[12]
- Rewards for arena ladders will be revealed at a later time.[13]
Server vs server
The arena system may support cross-server combat.[10]
- There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[14]
We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[15] – Steven Sharif
When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[15] – Jeffrey Bard
Esports
Esports is not the main focus of Ashes of Creation, but the game may move in that direction if the gameplay is compelling, competitive, and fun.[17][18]
- What I would say as an MMO player is Esports tends to miss out on a core element that's unique to MMORPGs, which is progression; and it's difficult to represent that progression in the traditional Esports format that we see with other games and genres today. However, what I will say is that I have participated in some MMOs that have stood up cross-server competitions and I've really personally enjoyed those types of cross-server competitions where you bring the best that those individual servers have to offer with regards to groups, or teams, or constant parties as we like to call them; and you allow them to compete in an arena format, or in a castle siege format. Like that is super cool. I love that server versus server type of competition and I think that's where there is a potential to do something interesting with regards to Esports and the MMORPG genre.[17] – Steven Sharif
Group sizes
Ashes of Creation is designed for solo players as well as large and small groups.[20][21][22]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[23]
- Raids will have 40 man groups.[24]
- Content will be tailored for 40, 16 and 8 person group sizes.[25]
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
- Castle sieges are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[26][27][28][29]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[29] – Steven Sharif
Military node governments
Military node mayors are elected based on trial by combat. During the election week the node will enter an open-PvP battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by securing objectives. The highest point winner at the end of the week will win.[30][31]
- Previously the developers were considering champions that fought in a last-man-standing arena.[9][32][33][34][8]
Artwork
See also
References
- ↑ Video, 2017-07-16 (0:01).
- ↑ 2.0 2.1 2.2 Transmisja na żywo, 2021-09-24 (1:22:46).
- ↑ Transmisja na żywo, 2017-05-05 (16:53).
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 Transmisja na żywo, 2017-05-26 (48:12).
- ↑ 6.0 6.1 6.2 Transmisja na żywo, 2022-10-28 (1:38:33).
- ↑
- ↑ 8.0 8.1 8.2 8.3 Podcast, 2018-05-11 (52:20).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Transmisja na żywo, 2017-05-26 (29:13).
- ↑ Wywiad, 2020-03-27 (11:04).
- ↑
- ↑
- ↑ Transmisja na żywo, 2018-04-8 (PM) (36:21).
- ↑ 15.0 15.1 Transmisja na żywo, 2017-05-26 (29:05).
- ↑ Forums - Dev Discussion #60 - Esports.
- ↑ 17.0 17.1 Transmisja na żywo, 2024-02-29 (7:28).
- ↑ Transmisja na żywo, 2018-04-8 (PM) (39:48).
- ↑ Video, 2024-02-29 (33:57).
- ↑ 20.0 20.1 Transmisja na żywo, 2022-09-30 (2:40).
- ↑ Transmisja na żywo, 2020-11-30 (1:20:25).
- ↑
- ↑ 23.0 23.1 Group dynamics blog.
- ↑ Transmisja na żywo, 2017-05-09 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Transmisja na żywo, 2021-09-24 (52:48).
- ↑ Wywiad, 2021-07-08 (57:19).
- ↑ Wywiad, 2020-07-19 (44:28).
- ↑ 29.0 29.1
- ↑ Blog: Development Update with Village Node.
- ↑ Transmisja na żywo, 2023-08-31 (24:54).
- ↑ Wywiad, 2020-07-19 (26:54).
- ↑ Wywiad, 2020-03-27 (09:05).
- ↑ Transmisja na żywo, 2021-03-26 (1:17:20).