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[[Freeholds]] may be [[Freehold siege|attacked]] for a period of time (one or two hours) following a successful [[Node sieges|siege]] against its parent [[Nodes|node]].<ref name="livestream-19-May-2017-28:04">[https://youtu.be/LUJugtqTBxw?t=28m04s Livestream, 19 May 2017 (28:04)]</ref>
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[[Freeholds]] may be [[Freehold siege|attacked]] by any player for a period of two hours following a successful [[Node sieges|siege]] against its parent [[Nodes|node]].{{livestream|2021-11-19|54m26|-_2PpHVVFQg}}{{livestream|2020-08-28|2h04m00|cqDjAzZ2gAQ}}{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}{{livestream|2017-05-19|28m04|LUJugtqTBxw}} Freeholds can also be lost by [[Housing foreclosures|foreclosure]] for not paying [[Property taxes|property taxes]] or other fees.{{web|https://ashesofcreation.com/news/2023-07-14-exploring-the-boundless-opportunities-of-freeholds|Blog: Exploring the Boundless Opportunities of Freeholds.}}
  
* Players and their allies may defend their freehold for this period of time.
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* Players and their allies may defend their freehold for this period of time.{{livestream|2017-05-19|28m04|LUJugtqTBxw}}
* Structures and [[Guards|guards]] may be obtained to defend freeholds during this period.
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* Structures and [[Guards|guards]] may be obtained to defend freeholds during this period.{{livestream|2017-05-19|28m04|LUJugtqTBxw}}
  
After a period of open combat following a successful [[Node sieges|node siege]], if a [[Freehold|freehold]] does not reside within the [[ZOI]] of a stage three ([[Village]]) node or above, it will be destroyed.<ref name="livestream-19-May-2017-29:34">[https://youtu.be/LUJugtqTBxw?t=29m34s Livestream, 19 May 2017 (29:34)]</ref>
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: ''When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.''{{web|https://ashesofcreation.com/news/2023-07-14-exploring-the-boundless-opportunities-of-freeholds|Blog: Exploring the Boundless Opportunities of Freeholds.}}
  
{{Housing designs}}
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After the two hour period of open [[Combat|combat]] following a successful [[Node sieges|node siege]], any remaining freeholds will exist under a grace period for roughly 1 week where another [[Nodes|node]] may take over the [[Zone of influence|zone of influence]] of the freehold.{{livestream|2020-08-28|2h04m00|cqDjAzZ2gAQ}}{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}
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* The freehold owner will be required to undertake a [[Quests|quest]] process to have their freehold adopted by a new node if one exists.{{livestream|2020-08-28|2h04m00|cqDjAzZ2gAQ}}
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* At the end of the grace period, if the freehold does not reside within the [[ZOI]] of a {{nodestage|3}} node or above, it will be destroyed.{{web|https://ashesofcreation.com/news/2023-07-14-exploring-the-boundless-opportunities-of-freeholds|Blog: Exploring the Boundless Opportunities of Freeholds.}}{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}{{livestream|2020-08-28|2h04m00|cqDjAzZ2gAQ}}{{livestream|2017-05-19|29m34|LUJugtqTBxw}}
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** [[Materials]] and [[Resources|resources]] (including [[Livestock|livestock]]) are able to be pillaged.{{web|https://ashesofcreation.com/news/2023-07-14-exploring-the-boundless-opportunities-of-freeholds|Blog: Exploring the Boundless Opportunities of Freeholds.}}{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}} It has not been decided which players get to loot the freehold during this period.{{livestream|2023-07-28|1h26m16|TpBSGYWxd38}}  
  
* Certificates will track major milestones (such as [[Furnaces]] and [[Homesteads]], for example).
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: ''If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.''{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}{{ndash|[[Margaret Krohn]]}}
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: '''Q:  How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?'''
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: '''A:''' ''There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.''{{livestream|2023-06-30|1h39m22|K-OyTa9pgQk}}{{ndash|[[Steven Sharif]]}}

Aktualna wersja na dzień 06:06, 31 lip 2023

Freeholds may be attacked by any player for a period of two hours following a successful siege against its parent node.[1][2][3][4] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[5]

  • Players and their allies may defend their freehold for this period of time.[4]
  • Structures and guards may be obtained to defend freeholds during this period.[4]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[5]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[2][3]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[2]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a Village (scena 3) node or above, it will be destroyed.[5][3][2][6]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[3]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[8]Steven Sharif
  1. Transmisja na żywo, 2021-11-19 (54:26).
  2. 2.0 2.1 2.2 2.3 Transmisja na żywo, 2020-08-28 (2:04:00).
  3. 3.0 3.1 3.2 3.3 3.4 Blog - Know Your Nodes - Advance and Destroy.
  4. 4.0 4.1 4.2 Transmisja na żywo, 2017-05-19 (28:04).
  5. 5.0 5.1 5.2 5.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  6. Transmisja na żywo, 2017-05-19 (29:34).
  7. Transmisja na żywo, 2023-07-28 (1:26:16).
  8. Transmisja na żywo, 2023-06-30 (1:39:22).