Template:Alpha-1 castle sieges: Różnice pomiędzy wersjami

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* When the attackers have breached the castle they will be able to channel a cast on the [[Relics|relic]] in the throne room to try to capture the castle from the defenders.{{video|30 April 2021|19m25|hBrnv249kJ0}}
 
* When the attackers have breached the castle they will be able to channel a cast on the [[Relics|relic]] in the throne room to try to capture the castle from the defenders.{{video|30 April 2021|19m25|hBrnv249kJ0}}
 
* The victors of castle sieges will receive benefits, such as [[Cloaks|cloaks]], [[Flying mounts|flying mounts]] for [[Guild leaders|guild leaders]] and potentially also for [[Guild officers|guild officers]].{{video|30 April 2021|19m25|hBrnv249kJ0}}
 
* The victors of castle sieges will receive benefits, such as [[Cloaks|cloaks]], [[Flying mounts|flying mounts]] for [[Guild leaders|guild leaders]] and potentially also for [[Guild officers|guild officers]].{{video|30 April 2021|19m25|hBrnv249kJ0}}
* [[Alpha-1]] castle sieges may or may not be [[Instancing|instanced]].{{podcast|11 April 2021|49m40|kP-lOFzYkCM}}
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* [[Alpha-1 castle sieges]] are [[Instancing|instanced]].{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{podcast|11 April 2021|49m40|kP-lOFzYkCM}}
* The castle siege [[Alpha island|area]] in Alpha-1 includes the following [[Raid bosses|raid bosses]].{{video|30 April 2021|13m02|hBrnv249kJ0}}
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* The castle siege [[Alpha island|zone]] includes the following [[Raid bosses|raid bosses]].{{video|30 April 2021|13m02|hBrnv249kJ0}}
 
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* These bosses will also appear in the [[Open world|open-world]] with slightly different mechanics.{{livestream|30 April 2021|41m18|tpieQoKYOjE}}
 
* The opposing team is notified when these raid bosses are being attacked.{{video|30 April 2021|13m02|hBrnv249kJ0}}
 
* The opposing team is notified when these raid bosses are being attacked.{{video|30 April 2021|13m02|hBrnv249kJ0}}
 
* Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.{{video|30 April 2021|13m02|hBrnv249kJ0}}
 
* Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.{{video|30 April 2021|13m02|hBrnv249kJ0}}
 
<blockquote>''Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.''{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.''{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{ndash|[[Steven Sharif]]}}</blockquote>

Wersja z 21:09, 2 maj 2021

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[1]
Alpha-1 preview castle (work-in-progress).[1]

An initial implementation of castle sieges based on Ashes of Creation Apocalypse castle sieges is being tested by the developers.[3][4]

  • These bosses will also appear in the open-world with slightly different mechanics.[5]
  • The opposing team is notified when these raid bosses are being attacked.[3]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[3]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[4]Steven Sharif