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Social organizations: Różnice pomiędzy wersjami
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic. | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. | ||
− | <blockquote>For example, a [[ | + | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> |
== See also == | == See also == |
Wersja z 00:16, 22 paź 2017
Social organizations are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Types
Different types of Social organizations have different objectives relating to their specific types of game play.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Benefits
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Progression
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.