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Social organizations: Różnice pomiędzy wersjami
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/> | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="social"/> | ||
− | There are hierarchical paths pertaining to specific questlines for the organization's thematic. For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization. | + | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. |
+ | <blockquote>For example, a [[Thieves guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> | ||
== See also == | == See also == |
Wersja z 03:19, 16 paź 2017
Social organizations are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Benefits
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Progression
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieves guild may have objectives and quests toward securing a particular item to level up within the organization.