Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Damage: Różnice pomiędzy wersjami
Przejdź do nawigacji
Przejdź do wyszukiwania
m (Changed redirect target from Stats to Stats#Damage) Znacznik: Zmieniony cel przekierowania |
(Convert to article) Znacznik: Usunięto przekierowanie |
||
Linia 1: | Linia 1: | ||
− | + | {{Damage}} | |
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Combat]] | ||
+ | * [[Stats]] | ||
+ | |||
+ | == References == | ||
+ | |||
+ | <references/> | ||
+ | |||
+ | [[Category:Stats]] |
Wersja z 05:00, 3 lis 2020
- Damage numbers will not be so large as to be meaningless.[2]
- We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[2] – Steven Sharif
- Augments can change damage types and values.[3]
- Death by fall damage is possible.[4]
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[5]