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Active skills
Players can build their characters with the active skills they want on their action bar (hotbar).[2][3][4]
- The maximum number of skills a player can have on their action bar will be around 15-20.[5][6]
- There will be an option to include multiple action bars (hotbars) on a player's UI.[8][2][4] For example: One Fighter will be different from another based on what active skills they have chosen.[6]
- Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[8] – Steven Sharif
- Players are not given skills as they level up, they must choose what skills they take.[9]
- There is no spellbook requiring memorization.[10]
There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[2] – Steven Sharif
Primary skills
Primary skills (class abilities) are based on a player's archetype.[14][15]
- A player may choose a secondary archetype when they reach level 25.[16][17] The player can then augment their primary skills with effects from their secondary archetype.[14][16][17][15][18]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[19]
- Class skills are not affected by the type of weapon that is equipped.[20]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[21]
Combat abilities
The aspiration for combat is for abilities to have corresponding counter-play abilities.[22]
- The goal is to have special animations for parrying, blocking and evading.[23]
They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that stuff to show up.[23] – Jeffrey Bard
See also
References
- ↑ Video, 2024-03-29 (47:19).
- ↑ 2.0 2.1 2.2 Transmisja na żywo, 2020-08-28 (1:24:29).
- ↑ Transmisja na żywo, 2017-05-03 (15:15).
- ↑ 4.0 4.1 Transmisja na żywo, 2020-03-28 (1:41:42).
- ↑ Transmisja na żywo, 2022-10-14 (57:45).
- ↑ 6.0 6.1 Transmisja na żywo, 2017-05-03 (17:59).
- ↑ Transmisja na żywo, 2022-10-14 (9:02).
- ↑ 8.0 8.1 Transmisja na żywo, 2023-02-24 (53:48).
- ↑ Transmisja na żywo, 2017-11-16 (30:02).
- ↑ Transmisja na żywo, 2017-05-19 (43:09).
- ↑
- ↑ Transmisja na żywo, 2017-10-16 (1:00:44).
- ↑ Wywiad, 2018-08-08 (22:27).
- ↑ 14.0 14.1 Transmisja na żywo, 2023-12-19 (1:20:41).
- ↑ 15.0 15.1
- ↑ 16.0 16.1 Transmisja na żywo, 2023-07-28 (1:04:27).
- ↑ 17.0 17.1 Wywiad, 2020-07-18 (1:05:04).
- ↑
- ↑ Transmisja na żywo, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Transmisja na żywo, 2021-09-24 (1:18:06).
- ↑ Transmisja na żywo, 2017-05-24 (45:12).
- ↑ 23.0 23.1 Transmisja na żywo, 2020-06-26 (1:50:01).