Template:Node siege completion
Przejdź do nawigacji
Przejdź do wyszukiwania
A node siege will last for up to two hours.[1]
- Defenders will be required to hold a central point in the node for the duration of the siege or they must destroy the hedquarters of the attacking army.[2][3]
- Attackers will need to gain access to the node then reach a central point where they must channel a 5 minute cast on the defender's flag. This cast can not be interrupted by CC but can be interrupted through death of the caster.[2][3]
If the node survives, there will be a cooldown before the node can be sieged again:
- Village (30 days).[4]
- Town (40 days).[4]
- City (50 days).[4]
- Metropolis (60 days).[4]
- This was previously 20, 30, 40, 50 days.[1]
If the node still exists after the siege has ended, citizens will need to obtain the resources needed to rebuild any damaged infrastructure.[5]