Talk:2023-05-31 Video - Alpha Two Cyclops Combat Preview

Z Ashes of Creation Wiki
Przejdź do nawigacji Przejdź do wyszukiwania
box warning orange.png
This transcript is auto generated and has not yet been reviewed and formatted. Please help us format raw transcripts.

Surowy zapis

  • 00:00
Welcome to another live stream in the world of Vera.
  • 00:25
I am joined today by three glorious developers.
  • 00:29
We have quite a few of our developers are participating in today's live stream.
  • 00:34
I'm not going to go through everyone.
  • 00:35
You'll see their usernames, their game handles on the top left side and our RAID UI.
  • 00:40
But I have three amazing developers who are joining us today that have all taken part in helping to design the Cyclops and the combat that goes around it.
  • 00:49
I know you guys in the community have been very excited to kind of see today's demonstration.
  • 00:53
We're not going to get too elaborate in the designs of the Cyclops, right, because we don't want to spoil it for you.
  • 00:59
But just as a disclaimer, this is one of the very first World Raid bosses that will be available for players to participate in.
  • 01:06
So this is not super endgame, but it is going to give you some insight into how we're designing these encounters.
  • 01:12
And first up, we have one of our senior designers, Mr. Doug.
  • 01:16
How are you doing, Doug?
  • 01:17
Good evening.
  • 01:19
I'm doing pretty well.
  • 01:20
I'm excited to show this off.
  • 01:22
We've been working on it for a while.
  • 01:23
Yeah, I'm super excited for you guys to show it off, too.
  • 01:26
I know you guys have been hard at work on this one and a lot of other creatures.
  • 01:29
And this is your first time joining us on the stream, isn't that right?
  • 01:32
That is correct.
  • 01:33
I have not streamed before.
  • 01:34
Super exciting.
  • 01:36
We have a streamed version with us.
  • 01:37
Very cool.
  • 01:38
We also have with us one of our glorious senior technical designers, Mr. Jason.
  • 01:46
How are you doing, Jason?
  • 01:47
Hey, how's it going?
  • 01:48
And you are the, this one's your baby, right?
  • 01:52
This Cyclops was kind of your design.
  • 01:55
Yeah, been plucking away at him for a while.
  • 01:59
I remember the first time we chatted about this guy.
  • 02:01
You had such a great kind of premise for his backstory and the design elements of it.
  • 02:08
I thought it was super cool.
  • 02:09
I love the detaching tree, which our viewers are going to see in a little bit.
  • 02:12
So I'm super excited that you have an opportunity to kind of talk with the community about this
  • 02:15
and get their take on some of these designs.
  • 02:18
And then we have one of our regularly occurring senior designers on the combat side, Mr. Trad.
  • 02:24
How are you doing, Trad?
  • 02:25
Doing great.
  • 02:26
Good to be back as always.
  • 02:28
Yes, welcome.
  • 02:29
So we find ourselves here in the Riverlands.
  • 02:34
And it appears to be a winter time.
  • 02:38
It's beautiful.
  • 02:38
Actually, I really like it.
  • 02:40
So one of the first things I would love to chat with you guys about is kind of how you
  • 02:45
set up this particular raid boss, the Cyclops, in the Riverlands.
  • 02:51
Talk to me a little bit about his pathing.
  • 02:53
Like where does he live in the world?
  • 02:54
What's his backstory?
  • 02:55
Just tell me things about him.
  • 02:59
I think you could take this one, Jason.
  • 03:03
Yeah, like the Cyclops, his name is Tumak.
  • 03:06
And a long time ago, he is from the land of Sujoma.
  • 03:14
And that's where all the Cyclopses are from.
  • 03:18
He decided it would be a good idea to try to align himself with the Ancients that invaded
  • 03:25
Berra.
  • 03:25
And he took some of his followers to follow in his footsteps.
  • 03:29
And that didn't work out so well for him.
  • 03:34
He's the last remaining Cyclops of his people he took to try and join the Ancients.
  • 03:41
And the rest of his people exiled him for that and they didn't want him back.
  • 03:46
So he's all on his own and has paid for some of those mistakes of misaligning himself.
  • 03:53
Okay, so he's got a little bit of a backstory, some pain in there, maybe some betrayal.
  • 03:57
And I guess he turned against his fellow citizens of Berra.
  • 04:01
Where are you guys at, by the way?
  • 04:02
I know we have a couple of parties that are hanging back at the camp.
  • 04:05
Oh, there you guys are.
  • 04:06
Why don't you come join me over here?
  • 04:08
I want to talk a little about kind of his pathing and I noticed that there are also
  • 04:12
some winter spiders over here or something.
  • 04:15
What is going on over here?
  • 04:16
Yeah, so there are some giant spiders over here.
  • 04:20
And one thing that we'd like to demonstrate today is that not every enemy in Berra is
  • 04:25
going to just behave like they're a simple aggro immediately and beeline for you.
  • 04:31
The giant spider might not necessarily want to engage these scary looking adventurers.
  • 04:37
So he's going to stand off and hope that you back away.
  • 04:43
That's so creepy.
  • 04:44
I love the anim for this.
  • 04:46
So he's kind of not necessarily aggroing, but he's just like, don't come any closer.
  • 04:51
Like, back off, get away from me.
  • 04:55
He is kind of peacocking.
  • 04:56
I'm set to invulnerable because I want us to be able to kind of walk with the Cyclops
  • 05:00
as we see him start to path here.
  • 05:04
Wild animals, just not every single wild animal is going to immediately beeline for you.
  • 05:08
And so that's the kind of behavior we want to capture, some more ambient behaviors you
  • 05:11
might not expect to see in MMO.
  • 05:13
Maybe some creatures hunting each other, these kinds of more believable behaviors from wild
  • 05:18
animals.
  • 05:19
That's super cool.
  • 05:20
Oh, yeah, I like them.
  • 05:23
That's awesome.
  • 05:24
It adds an element of immersion, I feel like.
  • 05:27
If you do stay within their range or get too close to them, then they might defend themselves.
  • 05:33
That's super cool.
  • 05:34
So talk to me a little bit about the Cyclops and its path and how you guys kind of determine
  • 05:41
where this guy's going to roam and why it's an important aspect that the boss is kind
  • 05:45
of roaming through the woods or through the world.
  • 05:48
Yeah, so we work with the world team to decide what that path is going to be.
  • 05:55
And we want to make sure that there's something of interest, no matter where you go.
  • 06:01
That you don't become vulnerable just in case, I'm sorry.
  • 06:04
Go ahead.
  • 06:05
You're good.
  • 06:06
Yeah, no matter where you look, no matter what path you go down, that there's always
  • 06:10
a chance you're going to see something you didn't expect or you didn't see before.
  • 06:14
So I love this guy.
  • 06:17
He's so massive.
  • 06:18
And I like how he kind of walks through the trees, triggering their destruction.
  • 06:24
That's so cool that he interacts with the environment like that.
  • 06:30
Yeah, definitely going to help you to listen.
  • 06:33
You can just listen in the woods.
  • 06:35
And if he's patrolling around, you're going to hear him.
  • 06:39
Oh, my gosh, this guy's huge.
  • 06:41
Oh, oh, sorry.
  • 06:42
My bad.
  • 06:43
I thought for a second there he was going to aggro me.
  • 06:46
But just so you guys are aware in the stream, I've set myself to invulnerable so that we
  • 06:50
can kind of just walk near him and see his massive nature.
  • 06:56
And Doug, Jason, talk to me a little bit about the inspiration for this guy as a character
  • 07:00
model.
  • 07:01
What were you guys working with the character teams to kind of...
  • 07:05
I noticed he has this massive tree.
  • 07:07
Talk to me a little bit about that element.
  • 07:09
Yeah, I think that was actually a little bit improvised in the design based on what the
  • 07:13
character came back with, Jason, if you want to talk about that.
  • 07:16
Yeah, when the character artists were making this, they had this cool idea of just having
  • 07:20
this giant tree weapon that a cyclops would hold.
  • 07:24
And we took that idea and just kind of embraced it, making it part of his character and the
  • 07:29
embellishments that he wears and using that to kind of inform what type of encounter that
  • 07:36
he might be.
  • 07:37
So, you know, making the tree like a pretty core part of it and it informs some of his
  • 07:42
combat abilities and phase transitions even in the fight.
  • 07:46
Yeah, I mean, it's a collaborative process.
  • 07:49
Sometimes it's design asking for something specific from art and sometimes art is what
  • 07:52
informs the design.
  • 07:53
So...
  • 07:54
Oh, he looks great.
  • 07:56
Character did a great job with this.
  • 07:58
Do you know who's the character artist that worked on this?
  • 07:59
Was it Keith?
  • 08:00
I think it might have been Keith.
  • 08:01
I think it was Keith or it could have been GenC or somebody.
  • 08:05
Yeah, they did a great job, by the way.
  • 08:07
I mean, it looks phenomenal.
  • 08:09
I know we have a couple of parties that are going to assist us with this particular fight.
  • 08:14
Talk to me a little bit about this encounter as a raid boss.
  • 08:19
You know, what is the expectation from the actual raid size that you guys are anticipating
  • 08:24
for the design?
  • 08:25
I think that's going to vary depending on the level of the raid, obviously, and then
  • 08:30
sort of how geared they are.
  • 08:32
But we're kind of aiming for somewhere between, you know, 16 and 32, probably, depending again
  • 08:39
on level of equipment.
  • 08:40
Very cool.
  • 08:42
So, this guy's a really early kind of world boss and we want to introduce players early
  • 08:48
to the idea of these raids.
  • 08:50
And by the way, as we're kind of chatting about this, those of you who are going to
  • 08:53
be helping us defeat this guy with our two parties, if you want to start heading over
  • 08:58
to the arena, we are waiting here for you.
  • 09:02
I will set myself off of the GM and vulnerability here.
  • 09:06
Let me see.
  • 09:08
There we go.
  • 09:10
Hopefully, I don't aggro him.
  • 09:13
You know, it's important as we were talking about to kind of introduce players into what
  • 09:18
raiding really means in Ashes and talk to me a little bit about kind of the general
  • 09:22
design approach that you take with creating these types of encounters.
  • 09:26
You know, there are obviously phases, there's different elements in those phases that kind
  • 09:29
of change dynamically the way you want players to interact.
  • 09:33
What are we going to see here a little bit?
  • 09:35
Yeah, this is definitely like a more introductory raiding experience.
  • 09:40
So it's not going to be too complicated, but I think there are some really interesting
  • 09:43
mechanics regardless.
  • 09:44
And I think Jason can talk about those.
  • 09:46
Yeah, so when I first started designing this guy, you know, we had Trab and the other guys
  • 09:54
on the archetype team looking at, you know, forming the classes that people have been
  • 09:59
seeing over the live stream.
  • 10:00
And you know, really before those kind of come to fruition and knowing what the full
  • 10:07
abilities are and everything, I started the design with the core Trinity in mind.
  • 10:13
So the roles are very obvious.
  • 10:16
Tanks will tank, healers will heal, and DPS will try to take down the targets that they
  • 10:21
need to.
  • 10:22
And starting from there, I try to keep that in mind, not to overcomplicate it so that
  • 10:30
they always have that like individual Trinity idea amongst the different mechanics.
  • 10:33
Yeah, so we've got some classic staples in here.
  • 10:37
We've got, you know, adds that off tanks are going to have to peel off and crowd control
  • 10:42
that's going to need to be applied to those adds.
  • 10:44
We've got priority targets that are going to pop up that need to be killed.
  • 10:47
We've got, you know, damage that's going to be unavoidable so that, you know, even with
  • 10:51
the expert group that can dodge all of his avoidable attacks, you know, the healers are
  • 10:55
still going to have work to do to keep everyone alive.
  • 10:59
Very cool.
  • 11:00
Very cool.
  • 11:01
Love it.
  • 11:02
You guys will notice, obviously on the stream that there have been some updates to a little
  • 11:07
bit of the name plates that Colby and the UI team have implemented as well as some of
  • 11:13
the targeting plates as well.
  • 11:15
But who do we have as our tank today?
  • 11:18
That would be me.
  • 11:19
Doug will be tanking.
  • 11:20
Doug will be tanking.
  • 11:21
All right.
  • 11:22
All right.
  • 11:23
Very cool.
  • 11:24
And then we also have, I'll be playing as a mage, but I will be trying to capture some
  • 11:31
good shots of the encounter to a degree.
  • 11:34
Trad, what are you playing?
  • 11:36
I am a mage as well, just like you.
  • 11:38
Oh, okay.
  • 11:39
Very cool.
  • 11:40
And then how about you, Jason?
  • 11:42
I'm playing the cleric.
  • 11:44
Nice.
  • 11:45
Well, Doug, I don't want to stand in the way of your greatness.
  • 11:48
So please, by all means, sir, you may commence when ready.
  • 11:52
All right.
  • 11:53
Leroy Jenkins.
  • 11:54
Leroy, let's do this.
  • 11:55
Yeah, they're trying not to let me die, Jason.
  • 11:59
Yeah.
  • 12:00
No promises.
  • 12:01
Oh, he's an angry Tumac.
  • 12:04
Oh, my God.
  • 12:07
That looks like it hurts.
  • 12:08
Yeah.
  • 12:09
If you don't block that, you get smushed.
  • 12:13
I love his animation.
  • 12:14
So talk to me a little bit about some of these attacks.
  • 12:18
What do you got going on here, Jason and Doug?
  • 12:23
So yeah, his first phase here, he has a lot of physical attacks, but he also employs a
  • 12:29
lot of attacks using his tree like we see there with the roots hitting us.
  • 12:33
And right now you can see he's also he's pulling some fungus out of the tree and using that
  • 12:39
to heal himself.
  • 12:42
He has a tank spike attack where he smashes the tree into the tank that Doug was blocking
  • 12:47
earlier and generally does a lot of like a splash damage that other melee will want to
  • 12:56
avoid not stand together.
  • 12:58
Yeah, he's not particularly complex raid boss, but he's a great example of sort of what we
  • 13:04
want to do with large creatures and ashes, having them interact with the environment,
  • 13:08
having that camera shake that, you know, those knockdowns that make it feel like he is here
  • 13:14
and he is crushing you.
  • 13:18
Oh, he looks.
  • 13:24
Oh, my God.
  • 13:25
He keeps his charging there.
  • 13:28
I'm just barely missing him.
  • 13:31
Now talk to me a little bit about kind of the raid boss designs like you guys are working
  • 13:37
with multiple stages.
  • 13:39
I notice that right now he's just kind of, you know, roaming around.
  • 13:43
He has different targets on his hate list.
  • 13:45
Tell me, like, what's your general philosophy?
  • 13:47
How did you guys approach this?
  • 13:49
Yeah, so I think Jason did this a little bit earlier, but we designed this boss pretty
  • 13:56
early on when a lot of the classes were still sort of nascent form.
  • 13:59
So we really just wanted to focus on the whole the Trinity, you know, making sure that everyone
  • 14:04
has a purpose in this raid, a role, whether you're someone who's focused on CC, whether
  • 14:08
you're a tank, a healer, DPS, you know, giving those classic mechanics to give everybody
  • 14:13
a job in the raid.
  • 14:15
Like right now, for instance, he's put this tree down and there are going to be these
  • 14:19
healing caps that appear and those are going to be a priority objective for DPS to take
  • 14:24
down before they grow to full size, because if they do, he's going to go over, he's going
  • 14:28
to stomp them and he's going to get healed for a huge percentage of his health.
  • 14:34
Wow.
  • 14:35
So we got to take this tree out because he's just going to keep healing.
  • 14:39
Yeah.
  • 14:40
And you definitely got to switch over to those healing caps when they appear.
  • 14:48
That's super cool.
  • 14:49
So he heals off of the mushrooms as well.
  • 14:52
Yeah.
  • 14:53
And as a player, if you destroy them or even if he stomps on them, if you happen to be
  • 14:57
nearby when they blow up, you can get that heal as well.
  • 15:00
So if you're taking some damage from the thorns from the tree or you got hit by one of his
  • 15:05
large, you know, stomp attacks, you know, you might have a chance to get healed up if
  • 15:08
you run over to those mushrooms before they blow up.
  • 15:11
Okay.
  • 15:12
We almost have this tree down.
  • 15:13
Come on guys, focus it down.
  • 15:15
Focus major DPS on the tree.
  • 15:18
Let's try to kill this thing.
  • 15:20
It's almost done.
  • 15:21
Get it, get it before he picks it up.
  • 15:24
Yes.
  • 15:25
Everything release it all.
  • 15:27
Oh, well done.
  • 15:29
Oh, oh my God.
  • 15:33
Why is he so mad?
  • 15:35
He does not like when you break his weapon.
  • 15:37
What the heck?
  • 15:38
I mean, who would?
  • 15:39
Jason, where'd you get the idea for that, for the kind of tree totem?
  • 15:48
A lot of that came from the original design that we got from character art and that we
  • 15:54
really enjoyed the way that it synergized with his looks.
  • 15:58
We wanted to employ the use of the tree as like a core part of his encounter.
  • 16:03
We ended up using it as like a magical tree where he gets a lot of his abilities.
  • 16:11
But without that, he seems to get really mad and his more primal Cyclops giant nature comes
  • 16:17
back as we see here.
  • 16:19
Oh, that's cool.
  • 16:23
So talk to me about those kinds of slams that he's doing.
  • 16:25
And also I noticed like as he's running around, the trees are falling, the stone obelisks
  • 16:31
are kind of getting destroyed.
  • 16:33
Is there intent for these kind of environmental hazards to exist as well as part of the raid
  • 16:40
design?
  • 16:41
Yeah, absolutely.
  • 16:42
For our large creatures, you know, Cyclopses, dragons, things like that, we want to make
  • 16:46
sure that the world feels dynamic and it's reacting to their big size.
  • 16:50
You know, if a huge, you know, 20 meter tall beast is walking through the woods and not
  • 16:56
knocking down a single tree, that just doesn't feel believable.
  • 17:00
So we want to make sure that, you know, you're going to hear that and that's going to be
  • 17:03
a way you can know in the distance there's something that you want to go and investigate.
  • 17:11
That is super cool.
  • 17:13
I died, but I'm on my way back.
  • 17:19
Those slams hurt really bad.
  • 17:23
One of the aspects of the phases in this fight is actually that he has those healing abilities
  • 17:28
when he has his totem tree, his nature magic, but, and he is more primal when he's in this
  • 17:33
phase.
  • 17:34
As a result, you can take him down a little quicker when he's enraged, but it's also going
  • 17:37
to be a lot more incoming damage for your healers to work through.
  • 17:40
So depending on your raid composition, your, you know, equipment level, you might want
  • 17:45
to sustain longer in that earlier phase, even if it takes a while through all that healing,
  • 17:51
because if you push him too early, you might just wipe.
  • 17:56
Oh, I love it guys.
  • 18:01
Here he goes again.
  • 18:02
Oh no, no, no, no, no, no, no, no, no.
  • 18:05
Oh, I was getting crushed there.
  • 18:08
I was right under his fists.
  • 18:11
Oh, this poor guy.
  • 18:17
Look at him.
  • 18:18
His little eye.
  • 18:21
Wow.
  • 18:22
That was very cool.
  • 18:23
Well done guys.
  • 18:24
That was awesome.
  • 18:26
Does he have any loot?
  • 18:27
Can we loot him?
  • 18:28
I wonder.
  • 18:29
Sword of the Briar home, a longbow, a shortbow and a mace.
  • 18:37
Ooh, very nice.
  • 18:39
Well that was a lot of fun.
  • 18:40
Very well done.
  • 18:41
I thought that that was very cool.
  • 18:42
Guys, as you guys are watching this, remember, obviously this is one of the earliest world
  • 18:47
bosses in Ashes of Creation that you'll have an opportunity to encounter.
  • 18:51
It's getting your feet wet and what the raid boss system is going to look like.
  • 18:54
We have a lot of fun designs that are intended with a lot of different creatures, but give
  • 18:59
us your feedback.
  • 19:00
What are the raid bosses you enjoyed in other games that you've played?
  • 19:03
What about the mechanics?
  • 19:04
What about the phases that you thought were cool?
  • 19:07
What did you enjoy seeing here today?
  • 19:10
And what would you like to see in the future?
  • 19:12
But otherwise, Trad, Jason, Doug, thank you guys for joining us and giving us a little
  • 19:18
sneak peek under the hood of the encounter design, particularly as it relates to Tumak,
  • 19:23
the Wretched.
  • 19:24
I thought that that was super cool, a lot of fun, and I look forward to seeing more
  • 19:29
from you guys in the future.
  • 19:30
But with that being said, I would like to thank you all and we will see everyone back
  • 19:36
on stream here in just a moment.
  • 19:38
Thanks for having us.
  • 19:39
Bye everybody.
  • 19:40
Good time.
  • 19:41
See ya.