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  • is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want
    222 bytes (484 words) - 20:13, 21 April 2024
  • is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want
    161 bytes (450 words) - 13:20, 16 April 2024
  • is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want
    342 bytes (1,286 words) - 22:24, 1 April 2022
  • is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want
    190 bytes (655 words) - 04:24, 5 August 2022
  • big effect type abilities. – Steven Sharif Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster
    291 bytes (1,802 words) - 23:05, 4 November 2023
  • is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want
    428 bytes (1,811 words) - 19:13, 24 December 2020
  • switch between action and tab targeted combat modes. The action mode utilizes a targeting reticle and is very close to a third-person action game. The player
    878 bytes (4,574 words) - 20:13, 21 April 2024
  • different abilities, or go "deep" into a few specific abilities. The aspiration for combat is for abilities to have corresponding counter-play abilities. The
    955 bytes (5,436 words) - 20:13, 21 April 2024
  • Hybrid combat (redirect from Action targeted) (section Targeted skills)
    switch between action and tab targeted combat modes. The action mode utilizes a targeting reticle and is very close to a third-person action game. The player
    1 KB (5,849 words) - 20:13, 21 April 2024
  • Skills (redirect from Abilities) (section Combat abilities)
    is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want
    2 KB (9,659 words) - 21:14, 21 April 2024
  • that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will
    3 KB (15,210 words) - 13:47, 23 April 2024
  • is to avoid imbalanced combos with skill shot (action targeted) abilities. We're trying to stay away from hard locks as much as we possibly can. We want
    1 KB (8,212 words) - 21:23, 21 April 2024
  • switch between action and tab targeted combat modes. The action mode utilizes a targeting reticle and is very close to a third-person action game. The player
    621 bytes (4,210 words) - 22:02, 30 July 2023
  • that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will
    332 bytes (2,854 words) - 22:08, 20 April 2024
  • that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will
    3 KB (10,409 words) - 23:20, 20 April 2024
  • that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will
    237 bytes (1,362 words) - 22:01, 30 July 2023
  • that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will
    607 bytes (4,114 words) - 21:31, 2 January 2024
  • that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will
    233 bytes (1,402 words) - 18:13, 2 January 2024
  • that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will
    699 bytes (4,356 words) - 21:32, 15 April 2024
  • that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities. – Steven Sharif Targeted skills will
    292 bytes (1,751 words) - 22:03, 30 July 2023

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