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Archetype resources
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Archetype resources (also called Class resources) are generated by certain skills based on specific criteria.[1] The current design approach is for every archetype to have its own resource, in addition to Mana, which is universal across all archetypes.[2][3][4][5]
Archetype resource | Icon | Archetype |
---|---|---|
Combat Momentum | Fighter | |
Courage | Tank | |
Divine Power | Cleric | |
Mana | Universal | |
Stamina | Universal |
Class skills
Primary skills (class abilities) are based on a player's archetype.[9][10]
- A player may choose a secondary archetype when they reach level 25.[11][12] The player can then augment their primary skills with effects from their secondary archetype.[9][11][12][10][13]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[14]
- Class skills are not affected by the type of weapon that is equipped.[15]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[16]
See also
References
- ↑ Video, 2022-12-02 (10:12).
- ↑ Transmisja na żywo, 2023-04-28 (1:02:04).
- ↑
- ↑
- ↑ Transmisja na żywo, 2020-08-28 (1:14:54).
- ↑
- ↑ Transmisja na żywo, 2017-10-16 (1:00:44).
- ↑ Wywiad, 2018-08-08 (22:27).
- ↑ 9.0 9.1 Transmisja na żywo, 2023-12-19 (1:20:41).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 Transmisja na żywo, 2023-07-28 (1:04:27).
- ↑ 12.0 12.1 Wywiad, 2020-07-18 (1:05:04).
- ↑
- ↑ Transmisja na żywo, 2021-11-19 (50:38).
- ↑ Video, 2022-09-30 (17:00).
- ↑ Transmisja na żywo, 2021-09-24 (1:18:06).