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Every [[Node]] is given purview over a predefined geographic area called a [[Zone of influence]] (ZOI). Player activity within the ZOI is weighted and counted toward a particular node’s [[Nodes#Node advancement|advancement]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
 
Every [[Node]] is given purview over a predefined geographic area called a [[Zone of influence]] (ZOI). Player activity within the ZOI is weighted and counted toward a particular node’s [[Nodes#Node advancement|advancement]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
  
By undertaking familiar activities, such as [[Quests|questing]], [[Gathering|gathering]] and [[Raids|raiding]], players will have [[:Category:Player agency|agency]] in determining which nodes in the world will develop.
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By undertaking familiar activities, such as [[Quests|questing]], [[Gathering|gathering]] and [[Raids|raiding]], players have [[:Category:Player agency|agency]] in determining which nodes in the world will develop.
  
 
{{Notes}}
 
{{Notes}}
  
 
[[Category:Nodes]]
 
[[Category:Nodes]]

Wersja z 19:11, 17 paź 2017

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Every Node is given purview over a predefined geographic area called a Zone of influence (ZOI). Player activity within the ZOI is weighted and counted toward a particular node’s advancement.[1]]]

By undertaking familiar activities, such as questing, gathering and raiding, players have agency in determining which nodes in the world will develop.

References