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Template:Subscription model

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Game time is currently purchasable in Pre-order packs.[1]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[2]

Ashes of Creation (the MMORPG) is a subscription based game.[2]

  • There will be no region locking, but certain regions will have "harmonized" subscription prices that better reflect their local economies. Harmonized regions will be segregated from other regions.[5][6]

I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.[10]Steven Sharif

  • Subscriptions will begin at launch or, subject to change, a user may be able to choose to activate their subscription to start at a particular point in time.[11]

Ashes of Creation Apocalypse was free-to-play.[13][14]

  • These are stand-alone modes that will be open to everyone, not just backers.[13][14][15][16]

There is no P2W in Apocalypse or the MMORPG![14]