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− | [[Ashes of Creation]] is a [[Subscription model|subscription]] based game.<ref>[[File:kickstarter subscription.png|350px|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs | + | [[Ashes of Creation]] is a [[Subscription model|subscription]] based game.<ref>[[File:kickstarter subscription.png|350px|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs]]</ref> |
<blockquote>"''This allows us to avoid the pay to win mentality many free to play games employ, as well as maintain a steady flow of new content for all our players.''"</blockquote> | <blockquote>"''This allows us to avoid the pay to win mentality many free to play games employ, as well as maintain a steady flow of new content for all our players.''"</blockquote> | ||
+ | |||
+ | {{Expansions}} |
Wersja z 00:53, 6 gru 2017
Ashes of Creation is a subscription based game.[1]
"This allows us to avoid the pay to win mentality many free to play games employ, as well as maintain a steady flow of new content for all our players."
DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[2][3]
- The frequency and size of expansions will be based on the popularity and subscription base of the game.[2]
- DLC will not cost anything more than the normal subscription.[4][5]
- New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[7]
- Expansions provide an opportunity for the developers to evaluate ways to unlock content that was not readily experienced by players in the previous release.[8]
- Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[8] – Steven Sharif