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Template:List of quest rewards: Różnice pomiędzy wersjami
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Aktualna wersja na dzień 01:16, 21 kwi 2024
Quest rewards are intended to be commensurate with the difficulty of the quest.[1]
- Scarcity is obviously what can drive the excitement or the dopamine response when that success is had. If something is easily attained then the importance of attaining it is obviously diminished... There will be very rare drop-table items; and we want to ensure that that scarcity is preserved so the importance of attaining the thing feels good.[1] – Steven Sharif