Template:Freehold destructibility

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Wersja z dnia 00:32, 28 lut 2021 autorstwa Lex (dyskusja | edycje) (Add info and citation)

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Freeholds may be attacked by any player[1] for a period of two hours[2] following a successful siege against its parent node.[3]

  • Players and their allies may defend their freehold for this period of time.[3]
  • Structures and guards may be obtained to defend freeholds during this period.[3]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[1][2]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[1]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[4]
  • Players who are registered as a defenders of their node cannot loot their own destroyed freeholds.[5]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[2]Margaret Krohn