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Wersja z 21:38, 15 kwi 2024
Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]
- All archetypes will have their own versions of CC breaks.[3]
- CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[4]
- Melee archetypes will offer various mobility and CC counters against ranged archetypes, such as the Ranger.[5][6]
- Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[7]
- There's also going to be effects that just stun the mount or stun you on the mount.[7] – Steven Sharif
- Summoner's summons will be able to use crowd control.[8]
- There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[2][9]
- Diminishing returns on CC effects have not yet been implemented in Alpha-1 testing.[10]
- Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2] – Steven Sharif
- Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[11]
- Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[12][13]
- Lockdowns won't likely be tab-targeted skills. This is to avoid imbalanced combos with skill shot (action targeted) abilities.[13]
- We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2] – Jeffrey Bard
- Soft CC's are in the tab-targeted abilities.[14]
Skill | Icon | Primary | Base skill |
---|---|---|---|
Air Strike | [[]] | ||
Ancestral Bolas | [[]] | ||
Chain Lightning | [[]] | ||
Chains of Restraint | [[]] | ||
Condemn | [[]] | ||
Crippling Blow | [[]] | ||
Fissure | [[]] | ||
Grapple | [[]] | ||
Imbue Ammo: Weighted | [[]] | ||
Knock Out | [[]] | ||
Leap Strike | [[]] | ||
Quake | [[]] | ||
Slam | [[]] | ||
Slumber | [[]] | ||
Tremoring Bellow | [[]] |
- ↑ Transmisja na żywo, 2017-10-16 (25:56).
- ↑ 2.0 2.1 2.2 2.3 Transmisja na żywo, 2017-05-24 (45:12).
- ↑ Video, 2023-12-19 (27:14).
- ↑
- ↑ Transmisja na żywo, 2023-12-19 (1:16:19).
- ↑ Transmisja na żywo, 2022-09-30 (51:28).
- ↑ 7.0 7.1 7.2 Transmisja na żywo, 2021-04-30 (1:08:10).
- ↑
- ↑ Transmisja na żywo, 2018-02-09 (28:17).
- ↑ Transmisja na żywo, 2019-11-22 (1:06:25).
- ↑
- ↑ Podcast, 2018-08-04 (1:11:05).
- ↑ 13.0 13.1 Transmisja na żywo, 2018-04-8 (PM) (37:57).
- ↑ Podcast, 2018-08-04 (1:11:52).