Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Template:Crowd control: Różnice pomiędzy wersjami

Z Ashes of Creation Wiki
Przejdź do nawigacji Przejdź do wyszukiwania
m
m (Text replacement - "|namespace = |ordermethod = title |category = Base skills |include = {base_skill}:icon:1 |table = class="wikitable ",Skill,Icon,Base skill |tablerow = style="width: 61px;"¦%%,style="width: 80%;"¦%%, }}" to "|namespace = |ordermethod = title |category = Base skills |include = {base_skill}:icon:primary:1 |table = class="wikitable ",Skill,Icon,Primary,Base skill |tablerow = style="width: 61px;"¦%%,style="width: 7em;"¦%%,style="width: 80%;"¦...)
Linia 37: Linia 37:
 
|ordermethod = title
 
|ordermethod = title
 
|category = Base skills
 
|category = Base skills
|include = {base_skill}:icon:1
+
|include = {base_skill}:icon:primary:1
|table    = class="wikitable ",[[Skills|Skill]],Icon,Base skill
+
|table    = class="wikitable ",[[Skills|Skill]],Icon,[[Primary]],Base skill
|tablerow = style="width: 61px;"¦%%,style="width: 80%;"¦%%,
+
|tablerow = style="width: 61px;"¦%%,style="width: 7em;"¦[[%%]],style="width: 80%;"¦%%,
 
}}
 
}}

Wersja z 21:38, 15 kwi 2024

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[4]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[7]
    • In current Alpha-1 testing mounts are not separate from the player.[7]
There's also going to be effects that just stun the mount or stun you on the mount.[7]Steven Sharif
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[14]
Skill Icon Primary Base skill
Air Strike [[]]
Ancestral Bolas [[]]
Chain Lightning [[]]
Chains of Restraint [[]]
Condemn [[]]
Crippling Blow [[]]
Fissure [[]]
Grapple [[]]
Imbue Ammo: Weighted [[]]
Knock Out [[]]
Leap Strike [[]]
Quake [[]]
Slam [[]]
Slumber [[]]
Tremoring Bellow [[]]