Template:Alpha-1 castle sieges: Różnice pomiędzy wersjami

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* The opposing team is notified when these raid bosses are being attacked.{{video|30 April 2021|13m02|hBrnv249kJ0}}
 
* The opposing team is notified when these raid bosses are being attacked.{{video|30 April 2021|13m02|hBrnv249kJ0}}
* Players who get the last hit on these bosses will get buffed.{{video|30 April 2021|13m02|hBrnv249kJ0}}
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* Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.{{video|30 April 2021|13m02|hBrnv249kJ0}}
 
<blockquote>''Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.''{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.''{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}{{ndash|[[Steven Sharif]]}}</blockquote>

Wersja z 02:48, 2 maj 2021

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[1]
Alpha-1 preview castle (work-in-progress).[1]

An initial implementation of castle sieges based on Ashes of Creation Apocalypse castle sieges is ready for internal Alpha-1 testing by the developers.[3]

  • The opposing team is notified when these raid bosses are being attacked.[5]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[5]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[3]Steven Sharif