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− | [[File:mushrooms.png|thumb| | + | [[File:mushrooms.png|thumb|450px|Mushrooms found in an underground cave.<ref name="pax">[https://youtu.be/L30qJOqZUAg?t=00h10m48s PAX West livestream footage, 3 September 2017.]</ref>]] |
− | [[File:Flower angler (Fangler).png|thumb| | + | [[File:Flower angler (Fangler).png|thumb|450px|Flower angler (Fangler). Some unique [[Gathering|gatherables]] are actually [[Mobs|monsters]] laying in wait for someone to try to harvest them... and then they strike!<ref name="fangler">[[File:Gathering.png|350px]]</ref>]] |
[[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].<ref name="pax"/> | [[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].<ref name="pax"/> |
Wersja z 21:56, 28 lis 2017
Gathering is one of the artisan classes in Ashes of Creation.[1]
- What can be gathered is discovered by trial and error and learning their visuals.
- Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.
- Fishing is confirmed part of the gathering artisan class.[3]
- There won't be AFK fishing.
- Herbalism will be in Ashes of Creation.[4]
Resources
Gatherable resources occur in locations where you would expect them to be organically.[5]
- Resources exist as a cluster and last until the full resource is depleted.
- Once a resource is depleted from one location it may respawn somewhere else.
- Some resources may respawn on a cooldown basis.
- Resources won't be locked to the node system.
- Resources that can be gathered do not highlight as gatherable.[1]
- Some unique resources may be monsters in disguise or have monsters defending them.[2]