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Design pillars: Różnice pomiędzy wersjami

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# [[Risk vs reward]]
 
# [[Risk vs reward]]
  
<blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.''{{quote|design pillars.png|link=https://www.ashesofcreation.com/a-world-with-consequences/}}</blockquote>
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<blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.''{{quote|design pillars.png|link=https://www.ashesofcreation.com/a-world-with-consequences/}}</blockquote>
  
 
== History ==
 
== History ==

Wersja z 20:55, 15 maj 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Engaging and immersive story
  2. Reactive world
  3. Player interaction
  4. Player agency
  5. Risk vs reward

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.[1]

Historia strony

There were originally four design pillars: Economy, Nodes, Meaningful conflict and Narrative.[2]

See also

References