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Design pillars: Różnice pomiędzy wersjami
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== History == | == History == | ||
− | There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]]. | + | There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].{{livestream|3 May 2017|11m33|tqsybteR44Q}} |
== See also == | == See also == |
Wersja z 20:53, 15 maj 2018
The design of Ashes of Creation adheres to five main pillars.[1]
In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.[1]
Historia strony
There were originally four design pillars: Economy, Nodes, Meaningful conflict and Narrative.[2]