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Design pillars: Różnice pomiędzy wersjami

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== History ==
 
== History ==
  
There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Meaningful conflict]] and [[Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
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There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[PvP|Meaningful conflict]] and [[Lore|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
  
 
== See also ==
 
== See also ==

Wersja z 02:30, 2 kwi 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Engaging and immersive story
  2. Reactive world
  3. Player interaction
  4. Player agency
  5. Risk vs reward

Historia strony

There were originally four design pillars: Economy, Nodes, Meaningful conflict and Narrative.[2]

See also

References