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[[File:vlcsnap-2021-02-10-08h24m47s845.png|thumb|450px|[[Alpha-1]] preview [[Tank]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{video|9 February 2021|1m26|-ZkkVKZ64Ns}}]]
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[[File:vlcsnap-2021-02-10-08h24m47s845.png|thumb|450px|[[Alpha-1]] preview [[Tank]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{video|9 February 2021|1m26|-ZkkVKZ64Ns}}<blockquote>''The VFX are very placeholder. It’s easy in development to share FX types early on IE fire elements and to purpose those across many skills until we standup the additional elements and assign new FX to skills as we iterate and broaden out the VFX library.''{{quote|steven-vfx.png|link=https://discord.com/channels/256164085366915072/256164085366915072/808778159389671476}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
 
[[Tank]] [[Abilities|ability]]: (previously called ''Charge''.){{livestream|16 October 2017|26m54|r701cyS3w6o}}  
 
[[Tank]] [[Abilities|ability]]: (previously called ''Charge''.){{livestream|16 October 2017|26m54|r701cyS3w6o}}  

Wersja z 20:17, 9 lut 2021

Alpha-1 preview Tank Onslaught ability.[1]

The VFX are very placeholder. It’s easy in development to share FX types early on IE fire elements and to purpose those across many skills until we standup the additional elements and assign new FX to skills as we iterate and broaden out the VFX library.[2]Steven Sharif

Tank ability: (previously called Charge.)[3]

Spring forward and stay sharp! Onslaught charges your target, providing a damage-absorbing shield and generating threat in the process. Developing this skill further increases its damage and shielding, additionally providing knockdown effects.[4]

Template:skills

See also

References