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Archive:Onslaught: Różnice pomiędzy wersjami

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{{skills
 
{{skills
|Charge your target. Provides a small damage-absorbing shield. Generates additional threat.{{video|9 February 2021|1m26|-ZkkVKZ64Ns}}{{livestream|31 July 2020|1h14m28|3tWezxjwGE8}}
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|Charges at your target and provides a small damage-absorbing shield.{{quote|toast-keybinds-skills.png|link=https://discord.com/channels/256164085366915072/863105547876565012/863106314426646559}}{{video|9 February 2021|1m26|-ZkkVKZ64Ns}}{{livestream|31 July 2020|1h14m28|3tWezxjwGE8}}
 
|Increased damage. Increased shielding. Knocks down target.{{livestream|31 July 2020|1h14m28|3tWezxjwGE8}}
 
|Increased damage. Increased shielding. Knocks down target.{{livestream|31 July 2020|1h14m28|3tWezxjwGE8}}
 
|Increased damage. Increased shielding. Knocks up targets along the chargepath.{{livestream|31 July 2020|1h14m28|3tWezxjwGE8}}
 
|Increased damage. Increased shielding. Knocks up targets along the chargepath.{{livestream|31 July 2020|1h14m28|3tWezxjwGE8}}

Wersja z 01:44, 10 lip 2021

Alpha-1 preview Tank Onslaught ability.[1]

The VFX are very placeholder. It’s easy in development to share FX types early on IE fire elements and to purpose those across many skills until we standup the additional elements and assign new FX to skills as we iterate and broaden out the VFX library.[2]Steven Sharif

Tank ability: (previously called Charge.)[3]

Spring forward and stay sharp! Onslaught charges your target, providing a damage-absorbing shield and generating threat in the process. Developing this skill further increases its damage and shielding, additionally providing knockdown effects.[4]

Template:skills

See also

References