2019-06-27 Developer Diaries: Animation: Różnice pomiędzy wersjami

Z Ashes of Creation Wiki
Przejdź do nawigacji Przejdź do wyszukiwania
m
m
 
(Nie pokazano 2 wersji utworzonych przez 2 użytkowników)
Linia 1: Linia 1:
 
<youtube container="frame" dimensions="600" urlargs="rel=0&start=1">https://youtu.be/IU86nZR4kBw</youtube>
 
<youtube container="frame" dimensions="600" urlargs="rel=0&start=1">https://youtu.be/IU86nZR4kBw</youtube>
  
[[:Category:Developer Diaries|Developer Diaries]] [[Ashes of Creation]] Developer Diaries: Animation, 27 June 2019. [[{{TALKPAGENAME}}|Read the transcript]]
+
[[Ashes of Creation]] [[:Category:Developer Diaries|Developer Diaries]]: Animation, 27 June 2019. [[{{TALKPAGENAME}}|Read the transcript]]
  
 
<blockquote>''Creating a living, breathing world would not be possible without the key element of animation. The fourth episode of our Developer Diaries series features Brad Constantine (our Senior Animation Artist) walking us through the process of how an animation is created - from receiving a character from our artists to placing it in the world. Our Lead Designer, Jeffrey Bard, also talks about the synergy between design and animation, and how the two of them work together to build a truly immersive experience.''</blockquote>
 
<blockquote>''Creating a living, breathing world would not be possible without the key element of animation. The fourth episode of our Developer Diaries series features Brad Constantine (our Senior Animation Artist) walking us through the process of how an animation is created - from receiving a character from our artists to placing it in the world. Our Lead Designer, Jeffrey Bard, also talks about the synergy between design and animation, and how the two of them work together to build a truly immersive experience.''</blockquote>
Linia 13: Linia 13:
 
|noresultsheader = No references
 
|noresultsheader = No references
 
|notnamespace = Template
 
|notnamespace = Template
|linkstoexternal = %IU86nZR4kBw% ¦ linkstoexternal = %ashesofcreation.com/news/2019-06-27-developer-diaries-animation% ¦ linksto = {{ROOTPAGENAME}}
+
|linkstoexternal = %IU86nZR4kBw% ¦ %ashesofcreation.com/news/2019-06-27-developer-diaries-animation% ¦ linksto = {{ROOTPAGENAME}}
 
}}
 
}}
  
[[Category:Interviews|^2019^]][[Category:Videos|^2019^]][[Category:Developer Diaries]][[Category:Brad Constantine]]
+
[[Category:Interviews|^2019^]][[Category:Videos|^2019^]][[Category: Developer Diaries|^2019^]][[Category:Brad Constantine]]

Aktualna wersja na dzień 19:56, 12 gru 2019

Ashes of Creation Developer Diaries: Animation, 27 June 2019. Read the transcript

Creating a living, breathing world would not be possible without the key element of animation. The fourth episode of our Developer Diaries series features Brad Constantine (our Senior Animation Artist) walking us through the process of how an animation is created - from receiving a character from our artists to placing it in the world. Our Lead Designer, Jeffrey Bard, also talks about the synergy between design and animation, and how the two of them work together to build a truly immersive experience.

Read more...

На эту страницу ссылаются