2019-06-27 Developer Diaries: Animation: Różnice pomiędzy wersjami
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[[:Category:Developer Diaries|Developer Diaries]] [[Ashes of Creation]] Developer Diaries: Weapon Modeling, 27 June 2019. [[{{TALKPAGENAME}}|Read the transcript]] | [[:Category:Developer Diaries|Developer Diaries]] [[Ashes of Creation]] Developer Diaries: Weapon Modeling, 27 June 2019. [[{{TALKPAGENAME}}|Read the transcript]] | ||
− | <blockquote>'' | + | <blockquote>''Creating a living, breathing world would not be possible without the key element of animation. The fourth episode of our Developer Diaries series features Brad Constantine (our Senior Animation Artist) walking us through the process of how an animation is created - from receiving a character from our artists to placing it in the world. Our Lead Designer, Jeffrey Bard, also talks about the synergy between design and animation, and how the two of them work together to build a truly immersive experience.''</blockquote> |
− | Creating a living, breathing world would not be possible without the key element of animation. The fourth episode of our Developer Diaries series features Brad Constantine (our Senior Animation Artist) walking us through the process of how an animation is created - from receiving a character from our artists to placing it in the world. Our Lead Designer, Jeffrey Bard, also talks about the synergy between design and animation, and how the two of them work together to build a truly immersive experience.''</blockquote> | ||
[https://ashesofcreation.com/news/2019-06-27-developer-diaries-animation Read more...] | [https://ashesofcreation.com/news/2019-06-27-developer-diaries-animation Read more...] |
Wersja z 19:26, 27 cze 2019
Developer Diaries Ashes of Creation Developer Diaries: Weapon Modeling, 27 June 2019. Read the transcript
Creating a living, breathing world would not be possible without the key element of animation. The fourth episode of our Developer Diaries series features Brad Constantine (our Senior Animation Artist) walking us through the process of how an animation is created - from receiving a character from our artists to placing it in the world. Our Lead Designer, Jeffrey Bard, also talks about the synergy between design and animation, and how the two of them work together to build a truly immersive experience.