Waterfall stat system

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Base stats are defined by a character's primary archetype. Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[1]

  • Gear has approximately a 40-50% influence on a players overall power in the game.[2]
  • Artisan profession does not affect a player's stats.[3]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[4][5][6] Any contribution by the secondary archetype was later removed.[4]
  • Waterfall stats are stats that are derived from another stat.[7]
A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[7]

Stats

info-orange.pngTa sekcja zawiera informacje z testów Alpha-1. Będzie aktualizowany po udostępnieniu nowych informacji.
Character stats and attributes.[8][9]
Stat Base stat Level 1 Cleric Level 1 Mage Level 1 Tank
Health.[10][11] Health 224
Mana.[10] Mana 293
Power.[10][8][9] Power 10
Dexterity.[10][8][9] Dexterity 10
Constitution.[10][8][9] Constitution 10
Will.[10] Will 12
Wisdom.[10][8][9] Wisdom 14
Mentality.[10][8][9] Mentality 13
Physical Damage Bonus.[10] Power 13
Physical Disable Modifier.[10] Power 12
Physical Critical Damage Bonus.[10] Power 12
Physical Skill Cooldown.[10] Dexterity 6
Physical Critical Rate Bonus.[10] Dexterity 6
Physical Evasion Bonus.[10] Dexterity 7
Physical Accuracy.[10] Dexterity 192
HP Regeneration.[10] Constitution 3
Physical Defense Mitigation.[10] Constitution 7
Physical Disable Defense Constitution 7
Physical Block Chance.[8][9][12] Constitution 17
Magical Attack Damage.[8][9] Will 24
Magical Critical Damage Will 23
Magical Disable Chance Will 13
Magical Casting Speed Wisdom 6
Magical Cooldown Modifier Wisdom 7
Magical Critical Rate.[12] Wisdom 7
Magical Accuracy Wisdom 8
Mana Regeneration Mentality 3
Magical Defense Mitigation Mentality 8
Magical Disable Defense Mentality 8
Magical Block Chance.[8][9][12] Mentality 18

Players will have significant agency over the allocation of their stat progression.[1]

  • There will be diminishing returns on certain stats, but there won't be hard caps.[14]

See also

References